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Fix position of selected unit count in Freelancer's Guild

This one fixes issue 2009
This commit is contained in:
ArseniyShestakov 2014-12-25 22:03:19 +03:00
parent f71cfdf173
commit aca0eeed86

View File

@ -125,6 +125,9 @@ int CTradeWindow::CTradeableItem::getIndex()
void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
{
CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
assert(mw);
Point posToBitmap;
Point posToSubCenter;
@ -137,7 +140,8 @@ void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
case CREATURE_PLACEHOLDER:
case CREATURE:
posToSubCenter = Point(29, 76);
if(downSelection)
// Positing of unit count is different in Altar of Sacrifice and Freelancer's Guild
if(mw->mode == EMarketMode::CREATURE_EXP && downSelection)
posToSubCenter.y += 5;
break;
case PLAYER: