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synced 2024-11-28 08:48:48 +02:00
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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@ -1,6 +1,6 @@
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#!/bin/sh
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# Copyright (c) 2009,2010 Frank Zago
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# Copyright (c) 2009,2010,2011 Frank Zago
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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@ -18,7 +18,7 @@
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# Data files needed:
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# data1.cab and data1.hdr from the original CDROM
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# the WoG release v3.58f: allinone_358f.zip
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# the VCMI distribution: vcmi_084.zip
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# the VCMI distribution: vcmi_085.zip
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# Usage: put this script and the 4 data files into the same directory
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# and run the script.
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@ -106,7 +106,7 @@ rm -rf temp
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mkdir temp
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cd temp
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unzip ../vcmi_084.zip
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unzip ../vcmi_085.zip
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find . -name "*.dll" | xargs rm -f
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find . -name "*.DLL" | xargs rm -f
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@ -976,6 +976,7 @@ endTurn(CGI->generaltexth->zelp[302].first,CGI->generaltexth->zelp[302].second,
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heroList(ADVOPT.hlistSize),
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townList(ADVOPT.tlistSize,ADVOPT.tlistX,ADVOPT.tlistY,ADVOPT.tlistAU,ADVOPT.tlistAD)//(5,&genRect(192,48,747,196),747,196,747,372),
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{
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state = NA;
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spellBeingCasted = NULL;
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pos.x = pos.y = 0;
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pos.w = screen->w;
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@ -605,7 +605,7 @@ void CServerHandler::startServer()
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{
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th.update();
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serverThread = new boost::thread(&CServerHandler::callServer, this); //runs server executable; //TODO: will it work on non-windows platforms?
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serverThread = new boost::thread(&CServerHandler::callServer, this); //runs server executable;
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if(verbose)
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tlog0 << "Setting up thread calling server: " << th.getDif() << std::endl;
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}
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@ -644,6 +644,7 @@ CServerHandler::CServerHandler(bool runServer /*= false*/)
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serverThread = NULL;
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shared = NULL;
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port = boost::lexical_cast<std::string>(conf.cc.port);
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verbose = false;
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boost::interprocess::shared_memory_object::remove("vcmi_memory"); //if the application has previously crashed, the memory may not have been removed. to avoid problems - try to destroy it
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try
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@ -375,6 +375,7 @@ CGuiHandler::CGuiHandler()
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// Creates the FPS manager and sets the framerate to 48 which is doubled the value of the original Heroes 3 FPS rate
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mainFPSmng = new FPSManager(48);
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mainFPSmng->init(); // resets internal clock, needed for FPS manager
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}
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CGuiHandler::~CGuiHandler()
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@ -6798,6 +6798,7 @@ CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, con
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pos.y += y;
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pos.w = pos.h = 0;
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bg = NULL;
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ignoreLeadingWhitespace = false;
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}
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void CLabel::setTxt(const std::string &Txt)
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@ -7198,4 +7199,4 @@ CIntObject * createCreWindow(const CStackInstance *s, int type, boost::function<
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return new CCreInfoWindow(*s, type==3, Upg, Dsm, ui);
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else
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return new CCreatureWindow(*s, type, Upg, Dsm, ui);
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}
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}
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@ -612,11 +612,15 @@ void CCreatureHandler::loadCreatures()
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getline(ifs, buf, '\t');
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getline(ifs, buf2, '\t');
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getline(ifs, buf3);
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if (ifs.eof() || ifs.fail())
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break;
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it = bonusNameMap.find(buf);
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if (it != bonusNameMap.end())
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stackBonuses[it->second] = std::pair<std::string, std::string>(buf2,buf3);
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else
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tlog2 << "Bonus " << buf << " not recognized, ingoring\n";
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tlog2 << "Bonus " << buf << " not recognized, ignoring\n";
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}
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}
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ifs.close();
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@ -564,6 +564,7 @@ void CHeroHandler::loadNativeTerrains()
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CHero::CHero()
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{
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startingSpell = -1;
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sex = 0xff;
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}
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CHero::~CHero()
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