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Merge pull request #3266 from Laserlicht/puzzle_cheat
implement missing OH3/HDmod cheats
This commit is contained in:
commit
acc09ee51a
@ -36,7 +36,7 @@ Gives specific creature in every slot, with optional amount. Examples:
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### Movement points
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`nwcnebuchadnezzar` or `vcminahar` or `vcmimove` - give 1000000 movement points and free ship boarding for 1 day
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`nwcnebuchadnezzar` or `vcminahar` or `vcmimove` - give unlimited (or specified amount of) movement points and free ship boarding
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Alternative usage: `vcmimove <amount>` - gives specified amount of movement points
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### Resources
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@ -57,10 +57,22 @@ Alternative usage: `vcmilevel <amount>` - advances hero by specified number of l
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- `vcmiolorin` or `vcmiexp` - gives selected hero 10000 experience
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Alternative usage: `vcmiexp <amount>` - gives selected hero specified amount of experience
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### Luck and morale
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`nwcfollowthewhiterabbit` or `vcmiluck` - the currently selected hero permanently gains maximum luck
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`nwcmorpheus` or `vcmimorale` - the currently selected hero permanently gains maximum morale
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### Puzzle map
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`nwcoracle` or `vcmiobelisk` - reveals the puzzle map
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### Finishing the game
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`nwcredpill` or `vcmisilmaril` or `vcmiwin` - player wins
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`nwcbluepill` or `vcmimelkor` or `vcmilose` - player loses
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`nwcredpill` or `vcmisilmaril` or `vcmiwin` - player wins
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`nwcbluepill` or `vcmimelkor` or `vcmilose` - player loses
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### Misc
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`nwctheone` or `vcmigod` - reveals the whole map, gives 5 archangels in each empty slot, unlimited movement points and permanent flight
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## Using cheat codes on other players
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By default, all cheat codes apply to current player. Alternatively, it is possible to specify player that you want to target:
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@ -93,6 +93,16 @@ int AFactionMember::getPrimSkillLevel(PrimarySkill id) const
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int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
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{
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int32_t maxGoodMorale = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
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int32_t maxBadMorale = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
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if(getBonusBearer()->hasBonusOfType(BonusType::MAX_MORALE))
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{
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if(bonusList && !bonusList->empty())
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bonusList = std::make_shared<const BonusList>();
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return maxGoodMorale;
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}
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static const auto unaffectedByMoraleSelector = Selector::type()(BonusType::NON_LIVING).Or(Selector::type()(BonusType::UNDEAD))
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.Or(Selector::type()(BonusType::SIEGE_WEAPON)).Or(Selector::type()(BonusType::NO_MORALE));
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@ -109,14 +119,21 @@ int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
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static const std::string cachingStrMor = "type_MORALE";
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bonusList = getBonusBearer()->getBonuses(moraleSelector, cachingStrMor);
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int32_t maxGoodMorale = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
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int32_t maxBadMorale = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
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return std::clamp(bonusList->totalValue(), maxBadMorale, maxGoodMorale);
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}
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int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
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{
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int32_t maxGoodLuck = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
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int32_t maxBadLuck = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
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if(getBonusBearer()->hasBonusOfType(BonusType::MAX_LUCK))
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{
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if(bonusList && !bonusList->empty())
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bonusList = std::make_shared<const BonusList>();
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return maxGoodLuck;
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}
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if(getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
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{
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if(bonusList && !bonusList->empty())
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@ -128,9 +145,6 @@ int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
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static const std::string cachingStrLuck = "type_LUCK";
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bonusList = getBonusBearer()->getBonuses(luckSelector, cachingStrLuck);
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int32_t maxGoodLuck = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
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int32_t maxBadLuck = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
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return std::clamp(bonusList->totalValue(), maxBadLuck, maxGoodLuck);
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}
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@ -20,6 +20,8 @@ class JsonNode;
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BONUS_NAME(MOVEMENT) /*Subtype is 1 - land, 0 - sea*/ \
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BONUS_NAME(MORALE) \
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BONUS_NAME(LUCK) \
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BONUS_NAME(MAX_MORALE) /*cheat bonus*/ \
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BONUS_NAME(MAX_LUCK) /*cheat bonus*/ \
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BONUS_NAME(PRIMARY_SKILL) /*uses subtype to pick skill; additional info if set: 1 - only melee, 2 - only distance*/ \
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BONUS_NAME(SIGHT_RADIUS) \
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BONUS_NAME(MANA_REGENERATION) /*points per turn*/ \
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@ -28,6 +30,7 @@ class JsonNode;
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BONUS_NAME(SURRENDER_DISCOUNT) /*%*/ \
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BONUS_NAME(STACKS_SPEED) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \
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BONUS_NAME(FLYING_MOVEMENT) /*value - penalty percentage*/ \
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BONUS_NAME(UNLIMITED_MOVEMENT) /*cheat bonus*/ \
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BONUS_NAME(SPELL_DURATION) \
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BONUS_NAME(WATER_WALKING) /*value - penalty percentage*/ \
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BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \
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@ -239,7 +239,10 @@ int CGHeroInstance::movementPointsRemaining() const
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void CGHeroInstance::setMovementPoints(int points)
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{
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movement = std::max(0, points);
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if(getBonusBearer()->hasBonusOfType(BonusType::UNLIMITED_MOVEMENT))
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movement = 1000000;
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else
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movement = std::max(0, points);
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}
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int CGHeroInstance::movementPointsLimit(bool onLand) const
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@ -24,6 +24,7 @@
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/modding/IdentifierStorage.h"
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#include "../../lib/modding/ModScope.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/networkPacks/PacksForClient.h"
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#include "../../lib/networkPacks/StackLocation.h"
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@ -289,6 +290,7 @@ void PlayerMessageProcessor::cheatMovement(PlayerColor player, const CGHeroInsta
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SetMovePoints smp;
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smp.hid = hero->id;
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bool unlimited = false;
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try
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{
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smp.val = std::stol(words.at(0));;
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@ -296,16 +298,27 @@ void PlayerMessageProcessor::cheatMovement(PlayerColor player, const CGHeroInsta
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catch(std::logic_error&)
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{
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smp.val = 1000000;
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unlimited = true;
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}
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gameHandler->sendAndApply(&smp);
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GiveBonus gb(GiveBonus::ETarget::OBJECT);
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gb.bonus.type = BonusType::FREE_SHIP_BOARDING;
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gb.bonus.duration = BonusDuration::ONE_DAY;
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gb.bonus.duration = unlimited ? BonusDuration::PERMANENT : BonusDuration::ONE_DAY;
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gb.bonus.source = BonusSource::OTHER;
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gb.id = hero->id;
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gameHandler->giveHeroBonus(&gb);
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if(unlimited)
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{
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GiveBonus gb(GiveBonus::ETarget::OBJECT);
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gb.bonus.type = BonusType::UNLIMITED_MOVEMENT;
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gb.bonus.duration = BonusDuration::PERMANENT;
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gb.bonus.source = BonusSource::OTHER;
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gb.id = hero->id;
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gameHandler->giveHeroBonus(&gb);
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}
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}
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void PlayerMessageProcessor::cheatResources(PlayerColor player, std::vector<std::string> words)
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@ -365,6 +378,63 @@ void PlayerMessageProcessor::cheatMapReveal(PlayerColor player, bool reveal)
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gameHandler->sendAndApply(&fc);
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}
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void PlayerMessageProcessor::cheatPuzzleReveal(PlayerColor player)
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{
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TeamState *t = gameHandler->gameState()->getPlayerTeam(player);
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for(auto & obj : gameHandler->gameState()->map->objects)
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{
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if(obj->ID == Obj::OBELISK)
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{
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gameHandler->setObjPropertyID(obj->id, ObjProperty::OBELISK_VISITED, t->id);
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for(const auto & color : t->players)
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{
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gameHandler->setObjPropertyID(obj->id, ObjProperty::VISITED, color);
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PlayerCheated pc;
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pc.player = color;
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gameHandler->sendAndApply(&pc);
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}
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}
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}
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}
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void PlayerMessageProcessor::cheatMaxLuck(PlayerColor player, const CGHeroInstance * hero)
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{
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if (!hero)
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return;
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GiveBonus gb;
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gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_LUCK, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
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gb.id = hero->id;
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gameHandler->giveHeroBonus(&gb);
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}
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void PlayerMessageProcessor::cheatFly(PlayerColor player, const CGHeroInstance * hero)
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{
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if (!hero)
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return;
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GiveBonus gb;
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gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::FLYING_MOVEMENT, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
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gb.id = hero->id;
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gameHandler->giveHeroBonus(&gb);
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}
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void PlayerMessageProcessor::cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero)
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{
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if (!hero)
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return;
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GiveBonus gb;
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gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_MORALE, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
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gb.id = hero->id;
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gameHandler->giveHeroBonus(&gb);
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}
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bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerColor player, ObjectInstanceID currObj)
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{
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std::vector<std::string> words;
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@ -383,19 +453,23 @@ bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerCo
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"vcmimelkor", "vcmilose", "nwcbluepill",
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"vcmisilmaril", "vcmiwin", "nwcredpill",
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"vcmieagles", "vcmimap", "nwcwhatisthematrix",
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"vcmiungoliant", "vcmihidemap", "nwcignoranceisbliss"
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"vcmiungoliant", "vcmihidemap", "nwcignoranceisbliss",
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"vcmiobelisk", "nwcoracle"
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};
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std::vector<std::string> heroTargetedCheats = {
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"vcmiainur", "vcmiarchangel", "nwctrinity",
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"vcmiangband", "vcmiblackknight", "nwcagents",
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"vcmiglaurung", "vcmicrystal", "vcmiazure",
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"vcmifaerie", "vcmiarmy", "vcminissi",
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"vcmiistari", "vcmispells", "nwcthereisnospoon",
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"vcminoldor", "vcmimachines", "nwclotsofguns",
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"vcmiglorfindel", "vcmilevel", "nwcneo",
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"vcminahar", "vcmimove", "nwcnebuchadnezzar",
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"vcmiforgeofnoldorking", "vcmiartifacts",
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"vcmiolorin", "vcmiexp",
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"vcmiainur", "vcmiarchangel", "nwctrinity",
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"vcmiangband", "vcmiblackknight", "nwcagents",
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"vcmiglaurung", "vcmicrystal", "vcmiazure",
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"vcmifaerie", "vcmiarmy", "vcminissi",
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"vcmiistari", "vcmispells", "nwcthereisnospoon",
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"vcminoldor", "vcmimachines", "nwclotsofguns",
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"vcmiglorfindel", "vcmilevel", "nwcneo",
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"vcminahar", "vcmimove", "nwcnebuchadnezzar",
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"vcmiforgeofnoldorking", "vcmiartifacts",
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"vcmiolorin", "vcmiexp",
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"vcmiluck", "nwcfollowthewhiterabbit",
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"vcmimorale", "nwcmorpheus",
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"vcmigod", "nwctheone"
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};
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if (!vstd::contains(townTargetedCheats, cheatName) && !vstd::contains(playerTargetedCheats, cheatName) && !vstd::contains(heroTargetedCheats, cheatName))
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@ -469,60 +543,77 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
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const auto & doCheatDefeat = [&]() { cheatDefeat(player); };
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const auto & doCheatMapReveal = [&]() { cheatMapReveal(player, true); };
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const auto & doCheatMapHide = [&]() { cheatMapReveal(player, false); };
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const auto & doCheatRevealPuzzle = [&]() { cheatPuzzleReveal(player); };
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const auto & doCheatMaxLuck = [&]() { cheatMaxLuck(player, hero); };
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const auto & doCheatMaxMorale = [&]() { cheatMaxMorale(player, hero); };
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const auto & doCheatTheOne = [&]()
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{
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if(!hero)
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return;
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cheatMapReveal(player, true);
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cheatGiveArmy(player, hero, { "archangel", "5" });
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cheatMovement(player, hero, { });
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cheatFly(player, hero);
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};
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// Unimplemented H3 cheats:
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// nwcfollowthewhiterabbit - The currently selected hero permanently gains maximum luck.
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// nwcmorpheus - The currently selected hero permanently gains maximum morale.
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// nwcoracle - The puzzle map is permanently revealed.
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// nwcphisherprice - Changes and brightens the game colors.
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std::map<std::string, std::function<void()>> callbacks = {
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{"vcmiainur", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
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{"nwctrinity", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
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{"vcmiangband", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
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{"vcmiglaurung", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
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{"vcmiarchangel", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
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{"nwcagents", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
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{"vcmiblackknight", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
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{"vcmicrystal", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
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{"vcmiazure", [&] () {doCheatGiveArmyFixed({ "azureDragon", "5000" });} },
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{"vcmifaerie", [&] () {doCheatGiveArmyFixed({ "fairieDragon", "5000" });} },
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{"vcmiarmy", doCheatGiveArmyCustom },
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{"vcminissi", doCheatGiveArmyCustom },
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{"vcmiistari", doCheatGiveSpells },
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{"vcmispells", doCheatGiveSpells },
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{"nwcthereisnospoon", doCheatGiveSpells },
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{"vcmiarmenelos", doCheatBuildTown },
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{"vcmibuild", doCheatBuildTown },
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{"nwczion", doCheatBuildTown },
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{"vcminoldor", doCheatGiveMachines },
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{"vcmimachines", doCheatGiveMachines },
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{"nwclotsofguns", doCheatGiveMachines },
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{"vcmiforgeofnoldorking", doCheatGiveArtifacts },
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{"vcmiartifacts", doCheatGiveArtifacts },
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{"vcmiglorfindel", doCheatLevelup },
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{"vcmilevel", doCheatLevelup },
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{"nwcneo", doCheatLevelup },
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{"vcmiolorin", doCheatExperience },
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{"vcmiexp", doCheatExperience },
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{"vcminahar", doCheatMovement },
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{"vcmimove", doCheatMovement },
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{"nwcnebuchadnezzar", doCheatMovement },
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{"vcmiformenos", doCheatResources },
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{"vcmiresources", doCheatResources },
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{"nwctheconstruct", doCheatResources },
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{"nwcbluepill", doCheatDefeat },
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{"vcmimelkor", doCheatDefeat },
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{"vcmilose", doCheatDefeat },
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{"nwcredpill", doCheatVictory },
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{"vcmisilmaril", doCheatVictory },
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{"vcmiwin", doCheatVictory },
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{"nwcwhatisthematrix", doCheatMapReveal },
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{"vcmieagles", doCheatMapReveal },
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{"vcmimap", doCheatMapReveal },
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{"vcmiungoliant", doCheatMapHide },
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{"vcmihidemap", doCheatMapHide },
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{"nwcignoranceisbliss", doCheatMapHide },
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{"vcmiainur", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
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{"nwctrinity", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
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{"vcmiangband", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
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{"vcmiglaurung", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
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{"vcmiarchangel", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
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{"nwcagents", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
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{"vcmiblackknight", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
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{"vcmicrystal", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
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{"vcmiazure", [&] () {doCheatGiveArmyFixed({ "azureDragon", "5000" });} },
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{"vcmifaerie", [&] () {doCheatGiveArmyFixed({ "fairieDragon", "5000" });} },
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{"vcmiarmy", doCheatGiveArmyCustom },
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{"vcminissi", doCheatGiveArmyCustom },
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{"vcmiistari", doCheatGiveSpells },
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{"vcmispells", doCheatGiveSpells },
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{"nwcthereisnospoon", doCheatGiveSpells },
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{"vcmiarmenelos", doCheatBuildTown },
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{"vcmibuild", doCheatBuildTown },
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{"nwczion", doCheatBuildTown },
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{"vcminoldor", doCheatGiveMachines },
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{"vcmimachines", doCheatGiveMachines },
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{"nwclotsofguns", doCheatGiveMachines },
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{"vcmiforgeofnoldorking", doCheatGiveArtifacts },
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{"vcmiartifacts", doCheatGiveArtifacts },
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{"vcmiglorfindel", doCheatLevelup },
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{"vcmilevel", doCheatLevelup },
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{"nwcneo", doCheatLevelup },
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{"vcmiolorin", doCheatExperience },
|
||||
{"vcmiexp", doCheatExperience },
|
||||
{"vcminahar", doCheatMovement },
|
||||
{"vcmimove", doCheatMovement },
|
||||
{"nwcnebuchadnezzar", doCheatMovement },
|
||||
{"vcmiformenos", doCheatResources },
|
||||
{"vcmiresources", doCheatResources },
|
||||
{"nwctheconstruct", doCheatResources },
|
||||
{"nwcbluepill", doCheatDefeat },
|
||||
{"vcmimelkor", doCheatDefeat },
|
||||
{"vcmilose", doCheatDefeat },
|
||||
{"nwcredpill", doCheatVictory },
|
||||
{"vcmisilmaril", doCheatVictory },
|
||||
{"vcmiwin", doCheatVictory },
|
||||
{"nwcwhatisthematrix", doCheatMapReveal },
|
||||
{"vcmieagles", doCheatMapReveal },
|
||||
{"vcmimap", doCheatMapReveal },
|
||||
{"vcmiungoliant", doCheatMapHide },
|
||||
{"vcmihidemap", doCheatMapHide },
|
||||
{"nwcignoranceisbliss", doCheatMapHide },
|
||||
{"vcmiobelisk", doCheatRevealPuzzle },
|
||||
{"nwcoracle", doCheatRevealPuzzle },
|
||||
{"vcmiluck", doCheatMaxLuck },
|
||||
{"nwcfollowthewhiterabbit", doCheatMaxLuck },
|
||||
{"vcmimorale", doCheatMaxMorale },
|
||||
{"nwcmorpheus", doCheatMaxMorale },
|
||||
{"vcmigod", doCheatTheOne },
|
||||
{"nwctheone", doCheatTheOne },
|
||||
};
|
||||
|
||||
assert(callbacks.count(cheatName));
|
||||
|
@ -37,6 +37,10 @@ class PlayerMessageProcessor
|
||||
void cheatVictory(PlayerColor player);
|
||||
void cheatDefeat(PlayerColor player);
|
||||
void cheatMapReveal(PlayerColor player, bool reveal);
|
||||
void cheatPuzzleReveal(PlayerColor player);
|
||||
void cheatMaxLuck(PlayerColor player, const CGHeroInstance * hero);
|
||||
void cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero);
|
||||
void cheatFly(PlayerColor player, const CGHeroInstance * hero);
|
||||
|
||||
public:
|
||||
CGameHandler * gameHandler;
|
||||
|
Loading…
x
Reference in New Issue
Block a user