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map editor: Allow to customize hero spells
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@ -83,6 +83,8 @@ CIdentifierStorage::CIdentifierStorage()
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel5", 5);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel6", 6);
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registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel7", 7);
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registerObject(ModScope::scopeBuiltin(), "spell", "preset", SpellID::PRESET);
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registerObject(ModScope::scopeBuiltin(), "spell", "spellbook_preset", SpellID::SPELLBOOK_PRESET);
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}
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void CIdentifierStorage::checkIdentifier(std::string & ID)
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