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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

remove CObjectHandler

This commit is contained in:
Laserlicht
2025-09-14 21:34:32 +02:00
parent f034584dfa
commit acd067e587
10 changed files with 1 additions and 66 deletions

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@@ -1,5 +1,5 @@
/*
* CObjectHandler.cpp, part of VCMI engine
* CGObjectInstance.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*

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@@ -1,26 +0,0 @@
/*
* CObjectHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CObjectHandler.h"
#include "CGObjectInstance.h"
#include "../GameLibrary.h"
#include "../entities/ResourceTypeHandler.h"
#include "../filesystem/ResourcePath.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
CObjectHandler::CObjectHandler()
{
}
VCMI_LIB_NAMESPACE_END

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@@ -1,25 +0,0 @@
/*
* CObjectHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
class int3;
class DLL_LINKAGE CObjectHandler
{
public:
CObjectHandler();
};
VCMI_LIB_NAMESPACE_END

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@@ -10,8 +10,6 @@
#pragma once
// Helper header that includes all map objects, similar to old CObjectHandler.h
// Possible TODO - remove this header after CObjectHandler.cpp will be fully split into smaller files
#include "CObjectHandler.h"
#include "CGDwelling.h"
#include "CGHeroInstance.h"