From acec56da73ea4ea46591033635b2ada035f99bc8 Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Fri, 1 Aug 2025 20:37:05 +0300 Subject: [PATCH] Updated changelog for 1.7 --- ChangeLog.md | 39 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 38 insertions(+), 1 deletion(-) diff --git a/ChangeLog.md b/ChangeLog.md index c25cc146d..5fb850ea6 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -4,11 +4,14 @@ ### General +* Windows ARM platform is now officially supported * Added support for loading h3m maps and campaigns from HotA 1.7 (also needs support from HotA mod) * It is now possible to change default directory paths used by VCMI on Windows * Added option for VCMI to honor mute switch on iOS * Added alternative versions of cheats from RoE and AB editions * Implemented nwcphisherprice and a new grayscale cheat +* Cheat parameters (e.g. creature, artifact and skill identifiers) are now case-insensitive +* Implemented network lag compensation system for some actions like hero movement and troops rearrangement ### Stability @@ -19,9 +22,11 @@ * Fixed small memory leak on playing a video file * Fixed large number of small memory leaks when restating map or returning to main menu * Fixed crash on attempting to access map located in .zip archive +* Fixed rare freeze on starting combat with opening spells present, such as from Armor of the Damned ### Interface +* It is now possible to view and configure keybinding in game * Implemented unit action panel in combat for easy selection of unit's alternative actions * It is now possible to permanently open creature window of any unit using "show info" button from unit action panel * Fixed not functioning keybindings when non-lating keyboard layout is in use @@ -48,6 +53,16 @@ * Equipping or unequipping artifacts that affect unit growth will now instantly update town interface with new growth values * Implemented "Show Path" setting option from H3 * Fixed hero path not updating instantly after using infinite movement cheat +* Game will no longer show chat button in campaign selection screen +* Added missing tooltips for campaign set buttons (RoE/AB/SoD/etc) +* Battle window now uses thin border and require less screen space. Quick actions side panels are now active on all 900px-wide resolutions +* Fixed corrupted background for Armaggeddon's Blade campaign selection screen +* Swapping two armies on hero exchange window will now maintain unit ordering +* "Show FPS" option has been replaced with "Show Performance Overlay" option that also displays time and remaining battery level, if any +* It is now possible to search for any objects on map, including individual heroes or wandering monsters +* Right-click on previously visited University will now show skills available in it +* Fixed quick recruitment dialog failing if there are no free slots in army +* Fixed army transfer during hero exchange sometimes not transferring all possible units ### Mechanics @@ -89,6 +104,18 @@ * Multi-creature dwellings like Elemental Conflux now correctly provide town growth bonus for every available creature * Changed formula of town arrow towers to be more in line with H3 * During simultaneous turns, it is no longer possible to interact (for example, start battle) with player that is already engaged into a different combat +* Fixed events that are available for all players not activating on maps in .vmap format +* Garrisoned hero will no longer receive bonuses from town buildings that give bonuses during siege, and will only receive them for the duration of combat +* Added option to view game statistics for campaign scenario +* Artifacts that provide multiple spells, such as Tomes of Spells and Spellbinder Hat will no longer provide spells banned on maps (only for random maps and maps in HotA format) +* Added missing ability for commanders that mastered Defense and Speed skills +* Fixed large number of issue with Magic Mirror spell. The spell logic should now be in line with H3 +* Unit under Berserk effect will now correctly move towards nearest unit if they can't reach any target +* Ranged unit under Berserk effect will now use ranged attack if able +* Commanders experience is now capped to map hero level limit, if any exists on map +* Fixed bug that allowed to attack heroes inside Sanctuary +* Assembling an artifact will now correctly trigger victory conditions, if any +* Magic heroes without spellbook will no longer receive one on transferring to next scenario (e.g. Yog) ## AI @@ -111,7 +138,7 @@ * Added support for custom description and icons for creature abilities and artifacts * Added support for charged artifacts that can be used a limited number of times * Added basic support for addition of new bonuses via mods, for use in limiters -* Added partial support for custom magic schools +* Added support for custom magic schools * It is now possible to have growing artifacts for heroes, not only for commanders * It is now possible to replace or append individual entries in json lists (`[ 1, 2, 3 ]`) without replacing entire list * It is now possible to specify both nominator and denominator (roll difficulty & dice size) for luck and morale probabilities @@ -155,9 +182,12 @@ * Added LIVING bonus that is automatically given to all creatures that don't have other creature nature bonus * Added SKELETON_TRANSFORMER_TARGET that indicates which creature this unit should be transformed into when placed into Skeleton Transformer * Added TRANSMUTATION_IMMUNITY bonus that prevents affected unit from TRANSMUTATION effects +* Added COMBAT_MANA_BONUS that gives hero additional mana for the duration of combat (Skyship) +* Added SPECIFIC_SPELL_RANGE that limits possible range for casting spells by creatures in combat * Reworked DARKNESS bonus. Bonus now can be used on both towns and heroes, and only applies on start of turn * DRAGON_NATURE bonus will no longer affect result of Skeleton Transformer use * Removed SYNERGY_TARGET bonus +* All limiters now use named parameters instead of ambiguous `parameters` value * Added `playerGlobal` visit mode to configurable map objects. After visit of such object, all map objects of the same type are considered as visited by player * Added `forceCombat` property to configurable map objects. If such object is guarded, visiting it would immediately force combat without asking a player * Added `commanderBonuses` property to configurable map objects rewards that gives bonuses to hero commander (if exists) @@ -174,13 +204,20 @@ * Added `availableSlots` property to configurable map objects limiter that requires hero to have specific artifact slots empty * It is now possible to give units to visiting hero using configurable town building, but only if hero can accept these units into his army * Added support for configuring positions of spells in mage guild window per town +* It is now possible to hide creature ability from creature window +* Added support for banning heroes, artifacts, spells, and secondary skills in random map templates +* Added support for configuring parameters of H3 adventure map spells and for creating similar spells in mods +* It is now possible to change number of skills offered to hero on levelup +* Game will now generate shadow and selection overlay if enabled in animation config ### Map Editor +* Added random map template editor, available from map editor * Added initial version of campaign editor, available from map editor * Added support for drag-and-drop of maps into map editor * Added new keyboard shortcuts * Keyboard shortcuts are now visible in menu +* Add filter to hero spell selection widget * Map validation results window now dynamically adjusts its size based on message lengths * A valid map will now properly display an appropriate message in the map validation results * Added word wrap for item text activates only when the map validation window reaches a defined width limit