diff --git a/ChangeLog.md b/ChangeLog.md index 6fab77cdf..2bc0da2e2 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -13,11 +13,16 @@ * All in-game cheats are now case-insensitive * Added high-definition icon for Windows * Fix crash on connecting to server on FreeBSD and Flatpak builds +* Save games now consist of a single file +* Added H3:SOD cheat codes as alternative to vcmi cheats +* Fixed several possible crashes caused by autocombat activation +* Fixed artifact lock icon in localized versions of the game ### TOUCHSCREEN SUPPORT: * VCMI will now properly recognizes touch screen input * Implemented long tap gesture that shows popup window. Tap once more to close popup * Long tap gesture duration can now be configured in settings +* Implemented radial menu for army management, activated via swiping creature icon * Implemented swipe gesture for scrolling through lists * All windows that have sliders in UI can now be scrolled using swipe gesture * Implemented swipe gesture for attack direction selection: swipe from enemy position to position you want to attack from @@ -30,6 +35,7 @@ * Added separate options for Allied AI and Enemy AI for adventure map * Patially fixed displaying of download progress for mods * Fixed potential crash on opening mod information for mods with a changelog +* Added option to configure number of autosaves ### MAP EDITOR: * Fixed crash on cutting random town @@ -43,6 +49,7 @@ * Fixed potentially infinite turns (VCAI) ### GAME MECHANICS +* Hero retreating after end of 7th turn will now correctly appear in tavern * Implemented hero backpack limit (disabled by default) * Fixed Admiral's Hat movement points calculation * It is now possible to access Shipwrecks from coast @@ -70,10 +77,12 @@ * Improved zone placement, shape and connections * Improved zone passability for better gameplay * Improved treasure distribution and treasure values to match SoD closely +* Navigation and water-specific spells are now banned on maps without water * RMG will now respect road settings set in menu * Tweaked many original templates so they allow new terrains and factions * Added "bannedTowns", "bannedTerrains", "bannedMonsters" zone properties * Added "road" property to connections +* Added monster strength "none" * Support for "wide" connections * Support for new "fictive" and "repulsive" connections * RMG will now run faster, utilizing many CPU cores @@ -81,6 +90,8 @@ ### INTERFACE: * Adventure map is now scalable and can be used with any resolution without mods * Adventure map interface is now correctly blocked during enemy turn +* Visiting creature banks will now show amount of guards in bank +* It is now possible to arrange army using status window * It is now possible to zoom in or out using mouse wheel or pinch gesture * It is now possible to reset zoom via Backspace hotkey * Receiving a message in chat will now play sound @@ -92,10 +103,14 @@ * Fixed highlighting of possible artifact placements when exchanging with allied hero * Implemented sound of flying movement (for Fly spell or Angel Wings) * Last symbol of entered cheat/chat message will no longer trigger hotkey +* Right-clicking map name in scenario selection will now show file name +* Right-clicking save game in save/load screen will now show file name and creation date ### BATTLES: * Implemented Tower moat (Land Mines) * Implemented defence reduction for units in moat +* Added option to always show hero status window +* Battle opening sound can now be skipped with mouse click * Fixed movement through moat of double-hexed units * Fixed removal of Land Mines and Fire Walls * Obstacles will now corectly show up either below or above unit @@ -123,6 +138,7 @@ * Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL * Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance * MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses +* Configurable objects can now be translated # 1.2.0 -> 1.2.1