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Remove serialization of VLC, remove unused code
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8aea2be0db
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@ -180,7 +180,6 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/serializer/BinaryDeserializer.cpp
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${MAIN_LIB_DIR}/serializer/BinarySerializer.cpp
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${MAIN_LIB_DIR}/serializer/CLoadIntegrityValidator.cpp
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${MAIN_LIB_DIR}/serializer/CMemorySerializer.cpp
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${MAIN_LIB_DIR}/serializer/Connection.cpp
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${MAIN_LIB_DIR}/serializer/CSerializer.cpp
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@ -546,7 +545,6 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/serializer/BinaryDeserializer.h
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${MAIN_LIB_DIR}/serializer/BinarySerializer.h
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${MAIN_LIB_DIR}/serializer/CLoadIntegrityValidator.h
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${MAIN_LIB_DIR}/serializer/CMemorySerializer.h
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${MAIN_LIB_DIR}/serializer/Connection.h
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${MAIN_LIB_DIR}/serializer/CSerializer.h
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@ -24,7 +24,6 @@
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#include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
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#include "serializer/BinaryDeserializer.h"
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#include "serializer/BinarySerializer.h"
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#include "serializer/CLoadIntegrityValidator.h"
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#include "rmg/CMapGenOptions.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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@ -191,9 +190,6 @@ void CPrivilegedInfoCallback::loadCommonState(Loader & in)
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logGlobal->info("\tReading options");
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in.serializer & si;
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logGlobal->info("\tReading handlers");
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in.serializer & *VLC;
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logGlobal->info("\tReading gamestate");
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in.serializer & gs;
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}
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@ -207,14 +203,11 @@ void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
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out.serializer & static_cast<CMapHeader&>(*gs->map);
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logGlobal->info("\tSaving options");
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out.serializer & gs->scenarioOps;
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logGlobal->info("\tSaving handlers");
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out.serializer & *VLC;
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logGlobal->info("\tSaving gamestate");
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out.serializer & gs;
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}
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// hardly memory usage for `-gdwarf-4` flag
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template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &);
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template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
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template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
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@ -120,51 +120,6 @@ public:
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#if SCRIPTING_ENABLED
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void scriptsLoaded();
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#endif
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & identifiersHandler; // must be first - identifiers registry is used for handlers loading
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#if SCRIPTING_ENABLED
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h & scriptHandler;//must be first (or second after identifiers), it can modify factories other handlers depends on
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if(!h.saving)
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{
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scriptsLoaded();
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}
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#endif
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h & settingsHandler;
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h & heroh;
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h & arth;
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h & creh;
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h & townh;
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h & objh;
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h & objtypeh;
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h & spellh;
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h & skillh;
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h & battlefieldsHandler;
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h & obstacleHandler;
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h & roadTypeHandler;
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h & riverTypeHandler;
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h & terrainTypeHandler;
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if(!h.saving)
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{
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//modh will be changed and modh->content will be empty after deserialization
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auto content = getContent();
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h & modh;
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setContent(content);
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}
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else
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h & modh;
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h & IS_AI_ENABLED;
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h & bth;
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if(!h.saving)
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{
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callWhenDeserializing();
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}
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}
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};
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extern DLL_LINKAGE LibClasses * VLC;
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@ -52,12 +52,6 @@ class DLL_LINKAGE CIdentifierStorage
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{
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return id == other.id && scope == other.scope;
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id;
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h & scope;
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}
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};
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std::multimap<std::string, ObjectData> registeredObjects;
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@ -102,12 +96,6 @@ public:
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/// called at the very end of loading to check for any missing ID's
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void finalize();
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & registeredObjects;
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h & state;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -95,57 +95,6 @@ void registerTypesMapObjects1(Serializer &s)
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template<typename Serializer>
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void registerTypesMapObjectTypes(Serializer &s)
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{
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s.template registerType<AObjectTypeHandler, CRewardableConstructor>();
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s.template registerType<AObjectTypeHandler, CHeroInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CTownInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, DwellingInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, BoatInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, MarketInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
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s.template registerType<AObjectTypeHandler, ShipyardInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, HillFortInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CreatureInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, ResourceInstanceConstructor>();
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#define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
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REGISTER_GENERIC_HANDLER(CGObjectInstance);
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REGISTER_GENERIC_HANDLER(CGArtifact);
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REGISTER_GENERIC_HANDLER(CGBlackMarket);
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REGISTER_GENERIC_HANDLER(CGBoat);
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REGISTER_GENERIC_HANDLER(CGBorderGate);
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REGISTER_GENERIC_HANDLER(CGBorderGuard);
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REGISTER_GENERIC_HANDLER(CGCreature);
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REGISTER_GENERIC_HANDLER(CGDenOfthieves);
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REGISTER_GENERIC_HANDLER(CGDwelling);
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REGISTER_GENERIC_HANDLER(CGEvent);
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REGISTER_GENERIC_HANDLER(CGGarrison);
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REGISTER_GENERIC_HANDLER(CGHeroPlaceholder);
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REGISTER_GENERIC_HANDLER(CGHeroInstance);
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REGISTER_GENERIC_HANDLER(CGKeymasterTent);
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REGISTER_GENERIC_HANDLER(CGLighthouse);
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REGISTER_GENERIC_HANDLER(CGTerrainPatch);
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REGISTER_GENERIC_HANDLER(CGMagi);
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REGISTER_GENERIC_HANDLER(CGMarket);
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REGISTER_GENERIC_HANDLER(CGMine);
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REGISTER_GENERIC_HANDLER(CGObelisk);
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REGISTER_GENERIC_HANDLER(CGPandoraBox);
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REGISTER_GENERIC_HANDLER(CGQuestGuard);
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REGISTER_GENERIC_HANDLER(CGResource);
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REGISTER_GENERIC_HANDLER(CGSeerHut);
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REGISTER_GENERIC_HANDLER(CGShipyard);
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REGISTER_GENERIC_HANDLER(CGSignBottle);
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REGISTER_GENERIC_HANDLER(CGSirens);
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REGISTER_GENERIC_HANDLER(CGMonolith);
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REGISTER_GENERIC_HANDLER(CGSubterraneanGate);
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REGISTER_GENERIC_HANDLER(CGWhirlpool);
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REGISTER_GENERIC_HANDLER(CGTownInstance);
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REGISTER_GENERIC_HANDLER(CGUniversity);
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REGISTER_GENERIC_HANDLER(HillFort);
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#undef REGISTER_GENERIC_HANDLER
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s.template registerType<IUpdater, GrowsWithLevelUpdater>();
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s.template registerType<IUpdater, TimesHeroLevelUpdater>();
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s.template registerType<IUpdater, TimesStackLevelUpdater>();
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@ -1,68 +0,0 @@
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/*
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* CLoadIntegrityValidator.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CLoadIntegrityValidator.h"
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#include "../registerTypes/RegisterTypes.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CLoadIntegrityValidator::CLoadIntegrityValidator(const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion)
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: serializer(this), foundDesync(false)
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{
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registerTypes(serializer);
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primaryFile = std::make_unique<CLoadFile>(primaryFileName, minimalVersion);
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controlFile = std::make_unique<CLoadFile>(controlFileName, minimalVersion);
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assert(primaryFile->serializer.fileVersion == controlFile->serializer.fileVersion);
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serializer.fileVersion = primaryFile->serializer.fileVersion;
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}
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int CLoadIntegrityValidator::read( void * data, unsigned size )
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{
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assert(primaryFile);
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assert(controlFile);
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if(!size)
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return size;
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std::vector<ui8> controlData(size);
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auto ret = primaryFile->read(data, size);
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if(!foundDesync)
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{
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controlFile->read(controlData.data(), size);
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if(std::memcmp(data, controlData.data(), size) != 0)
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{
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logGlobal->error("Desync found! Position: %d", primaryFile->sfile->tellg());
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foundDesync = true;
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//throw std::runtime_error("Savegame dsynchronized!");
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}
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}
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return ret;
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}
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std::unique_ptr<CLoadFile> CLoadIntegrityValidator::decay()
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{
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primaryFile->serializer.loadedPointers = this->serializer.loadedPointers;
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primaryFile->serializer.loadedPointersTypes = this->serializer.loadedPointersTypes;
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return std::move(primaryFile);
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}
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void CLoadIntegrityValidator::checkMagicBytes(const std::string & text) const
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{
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assert(primaryFile);
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assert(controlFile);
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primaryFile->checkMagicBytes(text);
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controlFile->checkMagicBytes(text);
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}
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VCMI_LIB_NAMESPACE_END
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@ -1,33 +0,0 @@
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/*
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* CLoadIntegrityValidator.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "BinaryDeserializer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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/// Simple byte-to-byte saves comparator
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class DLL_LINKAGE CLoadIntegrityValidator
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: public IBinaryReader
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{
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public:
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BinaryDeserializer serializer;
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std::unique_ptr<CLoadFile> primaryFile, controlFile;
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bool foundDesync;
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CLoadIntegrityValidator(const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion = SERIALIZATION_VERSION); //throws!
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int read( void * data, unsigned size) override; //throws!
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void checkMagicBytes(const std::string & text) const;
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std::unique_ptr<CLoadFile> decay(); //returns primary file. CLoadIntegrityValidator stops being usable anymore
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};
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VCMI_LIB_NAMESPACE_END
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