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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-25 21:38:59 +02:00

Code style. Typo. Code clean up.

This commit is contained in:
SoundSSGood 2022-11-10 18:29:39 +02:00
parent b9087e2d63
commit ad47a7573c
9 changed files with 39 additions and 67 deletions

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@ -286,7 +286,7 @@ void MoveArtifact::applyCl(CClient *cl)
void BulkMoveArtifacts::applyCl(CClient * cl)
{
auto & movingArts = artsPack0;
for (auto & slotToMove : movingArts)
for(auto & slotToMove : movingArts)
{
auto srcLoc = ArtifactLocation(srcArtHolder, slotToMove.srcPos);
auto dstLoc = ArtifactLocation(dstArtHolder, slotToMove.dstPos);
@ -295,15 +295,15 @@ void BulkMoveArtifacts::applyCl(CClient * cl)
callInterfaceIfPresent(cl, dstLoc.owningPlayer(), &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
}
if (swap)
if(swap)
{
movingArts = artsPack1;
for (auto & slotToMove : movingArts)
for(auto & slotToMove : movingArts)
{
auto srcLoc = ArtifactLocation(srcArtHolder, slotToMove.srcPos);
auto dstLoc = ArtifactLocation(dstArtHolder, slotToMove.dstPos);
callInterfaceIfPresent(cl, srcLoc.owningPlayer(), &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
if (srcLoc.owningPlayer() != dstLoc.owningPlayer())
if(srcLoc.owningPlayer() != dstLoc.owningPlayer())
callInterfaceIfPresent(cl, dstLoc.owningPlayer(), &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
}
}

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@ -884,33 +884,6 @@ std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
return result;
}
// Puts all composite arts to backpack and returns their previous location
std::vector<HeroArtifact> CExchangeController::moveCompositeArtsToBackpack()
{
std::vector<const CGHeroInstance *> sides = {left, right};
std::vector<HeroArtifact> artPositions;
for(auto hero : sides)
{
for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++)
{
auto artPosition = ArtifactPosition(i);
auto art = hero->getArt(artPosition);
if(art && art->canBeDisassembled())
{
cb->swapArtifacts(
ArtifactLocation(hero, artPosition),
ArtifactLocation(hero, ArtifactPosition(GameConstants::BACKPACK_START)));
artPositions.push_back(HeroArtifact(hero, art, artPosition));
}
}
}
return artPositions;
}
std::function<void()> CExchangeController::onSwapArtifacts()
{
return [&]()

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@ -324,7 +324,6 @@ private:
void moveArtifacts(bool leftToRight);
void moveArtifact(const CGHeroInstance * source, const CGHeroInstance * target, ArtifactPosition srcPosition);
void moveStack(const CGHeroInstance * source, const CGHeroInstance * target, SlotID sourceSlot);
std::vector<HeroArtifact> moveCompositeArtsToBackpack();
};
class CExchangeWindow : public CStatusbarWindow, public CGarrisonHolder, public CWindowWithArtifacts

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@ -1469,11 +1469,11 @@ void CArtifactFittingSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance
asi.locked = locked;
}
void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance & art)
void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
{
if (art->canBeDisassembled() && (pos < ArtifactPosition::AFTER_LAST))
if(art && art->canBeDisassembled() && (pos < ArtifactPosition::AFTER_LAST))
{
for (auto part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
{
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
this->setNewArtSlot(part.art->firstAvailableSlot(this), part.art, true);
@ -1491,14 +1491,14 @@ ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const CArtifactInstance * artifact,
const CArtifactSet * target, ArtBearer::ArtBearer barer)
const CArtifactSet * target, ArtBearer::ArtBearer bearer)
{
for (auto slot : artifact->artType->possibleSlots.at(barer))
for(auto slot : artifact->artType->possibleSlots.at(bearer))
{
auto existingArtifact = target->getArt(slot);
auto existingArtInfo = target->getSlot(slot);
if (!existingArtifact
if(!existingArtifact
&& (!existingArtInfo || !existingArtInfo->locked)
&& artifact->canBePutAt(target, slot))
{
@ -1524,11 +1524,11 @@ DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * he
{
// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
// Titan's Thunder creates new spellbook on equip
if (artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
{
if (heroPtr)
if(heroPtr)
{
if (heroPtr && !heroPtr->hasSpellbook())
if(heroPtr && !heroPtr->hasSpellbook())
return true;
}
}

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@ -381,7 +381,7 @@ namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtifactDstPosition(const CArtifactInstance * artifact, const CArtifactSet * target,
ArtBearer::ArtBearer barer);
ArtBearer::ArtBearer bearer);
DLL_LINKAGE std::vector<ArtifactPosition> unmovablePositions(); // TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, ArtifactID artID, ArtifactPosition slot);

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@ -846,7 +846,7 @@ DLL_LINKAGE CBonusSystemNode *ArtifactLocation::getHolderNode()
DLL_LINKAGE const CArtifactInstance *ArtifactLocation::getArt() const
{
auto s = getSlot();
if (s)
if(s)
return s->getArt();
else
return nullptr;
@ -1098,7 +1098,7 @@ DLL_LINKAGE void MoveArtifact::applyGs(CGameState * gs)
DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
{
int numBackpackArtifactsMoved = 0;
if (swap)
if(swap)
{
// Swap
auto leftSet = getSrcHolderArtSet();
@ -1107,17 +1107,17 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
std::vector<std::pair<ArtifactPosition, ArtSlotInfo>> unmovableArtsLeftHero, unmovableArtsRightHero;
// Keep unmovable artifacts separately until the swap
for (auto artPos : ArtifactUtils::unmovablePositions())
for(auto artPos : ArtifactUtils::unmovablePositions())
{
auto slotInfo = leftSet->getSlot(artPos);
if (slotInfo)
if(slotInfo)
{
unmovableArtsLeftHero.push_back(std::make_pair(artPos, *slotInfo));
leftSet->eraseArtSlot(artPos);
}
slotInfo = rightSet->getSlot(artPos);
if (slotInfo)
if(slotInfo)
{
unmovableArtsRightHero.push_back(std::make_pair(artPos, *slotInfo));
rightSet->eraseArtSlot(artPos);
@ -1132,11 +1132,11 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
leftSet->artifactsInBackpack = ArtFittingSet.artifactsInBackpack;
// Return non movable artifacts to their place after the swap
for (auto & art : unmovableArtsLeftHero)
for(auto & art : unmovableArtsLeftHero)
{
leftSet->putArtifact(art.first, art.second.artifact);
}
for (auto & art : unmovableArtsRightHero)
for(auto & art : unmovableArtsRightHero)
{
rightSet->putArtifact(art.first, art.second.artifact);
}
@ -1144,12 +1144,12 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
else
{
// Move
for (auto & slot : artsPack0)
for(auto & slot : artsPack0)
{
// When an object gets removed from the backpack, the backpack shrinks
// so all the following indices will be affected. Thus, we need to update
// the subsequent artifact slots to account for that
if (slot.srcPos >= GameConstants::BACKPACK_START)
if(slot.srcPos >= GameConstants::BACKPACK_START)
{
slot.srcPos = ArtifactPosition(slot.srcPos.num - numBackpackArtifactsMoved);
}
@ -1160,7 +1160,7 @@ DLL_LINKAGE void BulkMoveArtifacts::applyGs(CGameState * gs)
const_cast<CArtifactInstance*>(art)->move(
ArtifactLocation(srcArtHolder, slot.srcPos), ArtifactLocation(dstArtHolder, slot.dstPos));
if (slot.srcPos >= GameConstants::BACKPACK_START)
if(slot.srcPos >= GameConstants::BACKPACK_START)
{
numBackpackArtifactsMoved++;
}

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@ -3943,9 +3943,9 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
ArtFittingSet.artifactsWorn = pdstHero->artifactsWorn;
// Move over artifacts that are worn
for (auto & artInfo : psrcHero->artifactsWorn)
for(auto & artInfo : psrcHero->artifactsWorn)
{
if (ArtifactUtils::isArtRemovable(artInfo))
if(ArtifactUtils::isArtRemovable(artInfo))
{
auto artifact = psrcHero->getArt(artInfo.first);
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
@ -3953,19 +3953,19 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
static_cast<ConstTransitivePtr<CArtifactInstance>>(psrcHero->getArt(artInfo.first)));
slots->push_back(BulkMoveArtifacts::LinkedSlots(artInfo.first, dstSlot));
if (ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
if(ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
giveHeroNewArtifact(pdstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
}
}
// Move over artifacts that are in backpack
for (auto & slotInfo : psrcHero->artifactsInBackpack)
for(auto & slotInfo : psrcHero->artifactsInBackpack)
{
auto artifact = psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact));
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
ArtFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(slotInfo.artifact));
slots->push_back(BulkMoveArtifacts::LinkedSlots(psrcHero->getArtPos(slotInfo.artifact), dstSlot));
if (ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
if(ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
giveHeroNewArtifact(pdstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
}
sendAndApply(&ma);
@ -3975,7 +3975,7 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
bool CGameHandler::bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero)
{
// Make sure exchange is even possible between the two heroes.
if (!isAllowedExchange(leftHero, rightHero))
if(!isAllowedExchange(leftHero, rightHero))
COMPLAIN_RET("That heroes cannot make any exchange!");
auto pleftHero = getHero(leftHero);
@ -3990,15 +3990,15 @@ bool CGameHandler::bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID
auto moveArtsWorn = [this](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
{
for (auto & artifact : srcHero->artifactsWorn)
for(auto & artifact : srcHero->artifactsWorn)
{
if (artifact.second.locked)
if(artifact.second.locked)
continue;
if (!ArtifactUtils::isArtRemovable(artifact))
if(!ArtifactUtils::isArtRemovable(artifact))
continue;
slots.push_back(BulkMoveArtifacts::LinkedSlots(artifact.first, artifact.first));
if (ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact.second.getArt()->artType->id, artifact.first))
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact.second.getArt()->artType->id, artifact.first))
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
}
};
@ -4007,13 +4007,13 @@ bool CGameHandler::bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID
// Move over artifacts that are worn rightHero -> leftHero
moveArtsWorn(prightHero, pleftHero, slotsRightLeft);
// Move over artifacts that are in backpack leftHero -> rightHero
for (auto & slotInfo : pleftHero->artifactsInBackpack)
for(auto & slotInfo : pleftHero->artifactsInBackpack)
{
auto slot = pleftHero->getArtPos(slotInfo.artifact);
slotsLeftRight.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
}
// Move over artifacts that are in backpack rightHero -> leftHero
for (auto & slotInfo : prightHero->artifactsInBackpack)
for(auto & slotInfo : prightHero->artifactsInBackpack)
{
auto slot = prightHero->getArtPos(slotInfo.artifact);
slotsRightLeft.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
@ -4046,7 +4046,7 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
if (!vstd::contains(destArtifact->assemblyPossibilities(hero), combinedArt))
COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
if (ArtifactUtils::checkSpellbookIsNeeded(hero, assembleTo, artifactSlot))
if(ArtifactUtils::checkSpellbookIsNeeded(hero, assembleTo, artifactSlot))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
AssembledArtifact aa;

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@ -371,7 +371,7 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
return !vstd::contains(ourIds, dismiss->id);
if (auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))

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@ -184,7 +184,7 @@ bool BulkExchangeArtifacts::applyGh(CGameHandler * gh)
{
const CGHeroInstance * pSrcHero = gh->getHero(srcHero);
throwOnWrongPlayer(gh, pSrcHero->getOwner());
if (swap)
if(swap)
return gh->bulkSwapArtifacts(srcHero, dstHero);
else
return gh->bulkMoveArtifacts(srcHero, dstHero);