mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
End turn autosave support + making it default
This commit is contained in:
@@ -205,6 +205,7 @@ public: // public interface for use by client via LOCPLINT access
|
||||
void tryDigging(const CGHeroInstance *h);
|
||||
void showShipyardDialogOrProblemPopup(const IShipyard *obj); //obj may be town or shipyard;
|
||||
void proposeLoadingGame();
|
||||
void performAutosave();
|
||||
|
||||
///returns true if all events are processed internally
|
||||
bool capturedAllEvents();
|
||||
@@ -236,8 +237,6 @@ private:
|
||||
void doMoveHero(const CGHeroInstance *h, CGPath path);
|
||||
void setMovementStatus(bool value);
|
||||
|
||||
/// Performs autosave, if needed according to settings
|
||||
void performAutosave();
|
||||
};
|
||||
|
||||
/// Provides global access to instance of interface of currently active player
|
||||
|
||||
Reference in New Issue
Block a user