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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Clean up.

This commit is contained in:
O01eg 2014-04-20 12:40:15 +04:00
parent 463073ebfa
commit ad84ae64b0
7 changed files with 2 additions and 109 deletions

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@ -30,8 +30,6 @@ struct CPathsInfo;
struct CPack;
class IBattleEventsReceiver;
class IGameEventsReceiver;
//my
struct ArtifactLocation;
class IBattleCallback

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@ -15,7 +15,6 @@
#include "ResourceSet.h"
#include "int3.h"
#include "CObjectHandler.h"
//#include "IGameCallback.h"
#include "CRandomGenerator.h"
/*

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@ -2,7 +2,6 @@
#include "IGameEventsReceiver.h"
//#include "IGameCallback2.h"
/*
* CScriptingModule.h, part of VCMI engine
@ -28,3 +27,4 @@ public:
CScriptingModule(){}
virtual ~CScriptingModule(){}
};

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@ -11,31 +11,13 @@
#include "StdInc.h"
#include "IGameCallback.h"
/*#include "CGameState.h"
#include "mapping/CMap.h"
#include "CObjectHandler.h"*/
#include "CHeroHandler.h" // for CHeroHandler
/*#include "StartInfo.h"
#include "CArtHandler.h"*/
#include "CSpellHandler.h" // for CSpell
/*#include "VCMI_Lib.h"
#include "CTownHandler.h"
#include "BattleState.h"*/
#include "NetPacks.h"
/*#include "CBuildingHandler.h"
#include "GameConstants.h"
#include "CModHandler.h"
#include "CDefObjInfoHandler.h"*/
#include "CBonusTypeHandler.h" // for CBonusTypeHandler
#include "Connection.h" // for SAVEGAME_MAGIC
//TODO make clean
/*#define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
#define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
#define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
#define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)*/
void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
{
std::vector<int> floors;

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@ -2,12 +2,6 @@
#include "IGameCallback2.h" // for CGameInfoCallback
/*#include "BattleHex.h"
#include "ResourceSet.h"
#include "int3.h"
#include "GameConstants.h"
#include "CBattleCallback.h"*/
/*
* IGameCallback.h, part of VCMI engine
*
@ -20,48 +14,14 @@
struct SetMovePoints;
struct GiveBonus;
/*class CGObjectInstance;
class CGTownInstance;
class CGHeroInstance;*/
struct BlockingDialog;
/*struct InfoWindow;*/
struct MetaString;
struct ShowInInfobox;
/*struct BattleResult;
struct Component;
class CGameState;
struct PlayerSettings;
struct CPackForClient;
class CArtHandler;
class CArtifact;
class CArmedInstance;
struct TerrainTile;
struct PlayerState;
class CTown;*/
struct StackLocation;
struct ArtifactLocation;
/*class CArtifactInstance;
struct StartInfo;
struct InfoAboutTown;
struct UpgradeInfo;
struct SThievesGuildInfo;
struct CPath;
class CGDwelling;
struct InfoAboutHero;
class CMapHeader;
struct BattleAction;
class CStack;
class CSpell;*/
class CCreatureSet;
/*class CCreature;*/
class CStackBasicDescriptor;
/*struct TeamState;
struct QuestInfo;*/
class CGCreature;
/*class CSaveFile;
class CLoadFile;*/
//my
struct ShashInt3;
class DLL_LINKAGE CPrivilagedInfoCallback : public CGameInfoCallback

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@ -12,26 +12,12 @@
#include "IGameCallback2.h"
#include "CGameState.h" // PlayerState
/*#include "mapping/CMap.h"*/
#include "CObjectHandler.h" // for CGObjectInstance
/*#include "CHeroHandler.h"*/
#include "StartInfo.h" // for StartInfo
/*#include "CArtHandler.h"
#include "CSpellHandler.h"
#include "VCMI_Lib.h"
#include "CTownHandler.h"*/
#include "BattleState.h" // for BattleInfo
#include "NetPacks.h" // for InfoWindow
/*#include "CBuildingHandler.h"
#include "GameConstants.h"
#include "CModHandler.h"
#include "CDefObjInfoHandler.h"
#include "CBonusTypeHandler.h"
#include "Connection.h"*/
//TODO make clean
/*#define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)*/
#define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
#define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
#define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)

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@ -1,9 +1,6 @@
#pragma once
/*#include "BattleHex.h"*/
#include "ResourceSet.h" // for Res::ERes
/*#include "int3.h" // for int3
#include "GameConstants.h"*/
#include "CBattleCallback.h" //for CCallbackBase
/*
@ -16,52 +13,24 @@
*
*/
/*struct SetMovePoints;
struct GiveBonus;*/
class CGObjectInstance;
/*class CGTownInstance;
class CGHeroInstance;
struct BlockingDialog;*/
struct InfoWindow;
/*struct MetaString;
struct ShowInInfobox;
struct BattleResult;
struct Component;
class CGameState;*/
struct PlayerSettings;
struct CPackForClient;
/*class CArtHandler;
class CArtifact;
class CArmedInstance;*/
struct TerrainTile;
struct PlayerState;
class CTown;
/*struct StackLocation;
struct ArtifactLocation;
class CArtifactInstance;*/
struct StartInfo;
struct InfoAboutTown;
struct UpgradeInfo;
struct SThievesGuildInfo;
/*struct CPath;*/
class CGDwelling;
/*struct InfoAboutHero;*/
class CMapHeader;
/*struct BattleAction;
class CStack;
class CSpell;
class CCreatureSet;
class CCreature;
class CStackBasicDescriptor;*/
struct TeamState;
struct QuestInfo;
/*class CGCreature;
class CSaveFile;
class CLoadFile;*/
// my
class int3;
class DLL_LINKAGE CGameInfoCallback : public virtual CCallbackBase
{
protected:
@ -142,7 +111,6 @@ public:
EBuildingState::EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID) const;// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
};
class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
{
public: