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Merge pull request #6156 from Laserlicht/butgen
adventure map config button generation
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@@ -21,6 +21,7 @@
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#include "../GameInstance.h"
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#include "../gui/Shortcut.h"
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#include "../mapView/MapView.h"
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#include "../render/AssetGenerator.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../widgets/Buttons.h"
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@@ -153,6 +154,15 @@ std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode &
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auto help = readHintText(input["help"]);
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bool playerColored = input["playerColored"].Bool();
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if(!input["generateFromBaseImage"].isNull())
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{
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bool small = input["generateSmall"].Bool();
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auto assetGenerator = ENGINE->renderHandler().getAssetGenerator();
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auto layout = assetGenerator->createAdventureMapButton(ImagePath::fromJson(input["generateFromBaseImage"]), small);
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assetGenerator->addAnimationFile(AnimationPath::builtin("SPRITES/" + input["image"].String()), layout);
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ENGINE->renderHandler().updateGeneratedAssets();
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}
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auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);
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loadButtonBorderColor(button, input["borderColor"]);
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