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Missing file.
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@ -631,7 +631,9 @@ void CCreatureHandler::loadCreatures()
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si32 creid = -1;
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si32 creid = -1;
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Bonus b; //prototype with some default properties
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Bonus b; //prototype with some default properties
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b.source = Bonus::STACK_EXPERIENCE;
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b.source = Bonus::STACK_EXPERIENCE;
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b.duration = Bonus::PERMANENT;
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b.valType = Bonus::ADDITIVE_VALUE;
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b.valType = Bonus::ADDITIVE_VALUE;
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b.effectRange = Bonus::NO_LIMIT;
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b.additionalInfo = 0;
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b.additionalInfo = 0;
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BonusList bl;
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BonusList bl;
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@ -642,7 +644,7 @@ void CCreatureHandler::loadCreatures()
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BOOST_FOREACH(Bonus * b, bl)
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BOOST_FOREACH(Bonus * b, bl)
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addBonusForAllCreatures(b); //health bonus is common for all
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addBonusForAllCreatures(b); //health bonus is common for all
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loadToIt (dump2, buf, it, 4); //crop comment
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loadToIt (dump2, buf, it, 3); //crop comment
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for (i = 1; i < 8; ++i)
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for (i = 1; i < 8; ++i)
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{
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{
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for (int j = 0; j < 4; ++j) //four modifiers common for tiers
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for (int j = 0; j < 4; ++j) //four modifiers common for tiers
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@ -693,6 +695,7 @@ void CCreatureHandler::loadCreatures()
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si32 val;
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si32 val;
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for (i = 1; i < 8; ++i)
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for (i = 1; i < 8; ++i)
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{
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{
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loadToIt (dump2, buf, it, 4); //index
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loadToIt (dump2, buf, it, 4); //float multiplier -> hardcoded
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loadToIt (dump2, buf, it, 4); //float multiplier -> hardcoded
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loadToIt (dump2, buf, it, 4); //ignore upgrade mod? ->hardcoded
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loadToIt (dump2, buf, it, 4); //ignore upgrade mod? ->hardcoded
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loadToIt (dump2, buf, it, 4); //already calculated
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loadToIt (dump2, buf, it, 4); //already calculated
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@ -816,7 +819,9 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
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b.subtype = 1;
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b.subtype = 1;
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break;
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break;
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case 'S':
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case 'S':
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b.type = Bonus::STACKS_SPEED; break;
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b.type = Bonus::STACKS_SPEED;
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b.additionalInfo = 0;
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break;
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case 'b':
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case 'b':
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b.type = Bonus::ENEMY_DEFENCE_REDUCTION; break;
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b.type = Bonus::ENEMY_DEFENCE_REDUCTION; break;
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@ -964,6 +969,7 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
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loadToIt (curVal, src, it, 4);
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loadToIt (curVal, src, it, 4);
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if (curVal == 1)
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if (curVal == 1)
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{
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{
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b.val = curVal;
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b.limiter.reset (new RankRangeLimiter(i));
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b.limiter.reset (new RankRangeLimiter(i));
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bl.push_back(new Bonus(b));
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bl.push_back(new Bonus(b));
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break; //never turned off it seems
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break; //never turned off it seems
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@ -976,9 +982,10 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
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for (int i = 1; i < 11; ++i)
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for (int i = 1; i < 11; ++i)
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{
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{
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loadToIt (curVal, src, it, 4);
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loadToIt (curVal, src, it, 4);
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if (curVal > lastVal) //threshold, add last bonus
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if (curVal > lastVal) //threshold, add new bonus
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{
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{
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b.val = lastVal;
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b.val = curVal - lastVal;
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lastVal = curVal;
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b.limiter.reset (new RankRangeLimiter(i));
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b.limiter.reset (new RankRangeLimiter(i));
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bl.push_back(new Bonus(b));
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bl.push_back(new Bonus(b));
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lastLev = i; //start new range from here, i = previous rank
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lastLev = i; //start new range from here, i = previous rank
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