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Use config value from new settings
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@ -47,14 +47,12 @@
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static bool useCompactCreatureBox()
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{
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//TODO: add UI for easier access
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return settings["session"]["compactCreatureInfo"].isNumber() ? settings["session"]["compactCreatureInfo"].Bool() : false;
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return settings["gameTweaks"]["compactTownCreatureInfo"].isNumber() ? settings["gameTweaks"]["compactTownCreatureInfo"].Bool() : false;
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}
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static bool useAvailableAmountAsCreatureLabel()
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{
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//TODO: add UI for easier access
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return settings["session"]["availableCreaturesAsLabel"].isNumber() ? settings["session"]["availableCreaturesAsLabel"].Bool() : false;
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return settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].isNumber() ? settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool() : false;
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}
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CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
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@ -1268,7 +1266,6 @@ void CCastleInterface::recreateIcons()
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creainfo.clear();
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//TODO: GUI option for these
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bool compactCreatureInfo = useCompactCreatureBox();
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bool useAvailableCreaturesForLabel = useAvailableAmountAsCreatureLabel();
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