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CPlayerInterface: don't stop hero movement on embark / disembark
When hero have free boarding bonus there no reason to stop movement.
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@ -420,6 +420,11 @@ void TryMoveHero::applyCl(CClient *cl)
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CGI->mh->printObject(h);
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}
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bool TryMoveHero::stopMovement() const
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{
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return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
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}
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void NewStructures::applyCl(CClient *cl)
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{
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CGTownInstance *town = GS(cl)->getTown(tid);
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