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CPlayerInterface: don't stop hero movement on embark / disembark
When hero have free boarding bonus there no reason to stop movement.
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@@ -634,6 +634,8 @@ struct TryMoveHero : public CPackForClient
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bool humanKnows; //used locally during applying to client
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bool stopMovement() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id;
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