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Implemented configurable FEAR ability
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@@ -91,8 +91,8 @@ class JsonNode;
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BONUS_NAME(DEFENSIVE_STANCE) /* val - bonus to defense while defending */ \
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BONUS_NAME(ATTACKS_ALL_ADJACENT) /*eg. hydra*/ \
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BONUS_NAME(MORE_DAMAGE_FROM_SPELL) /*value - damage increase in %, subtype - spell id*/ \
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BONUS_NAME(FEAR) \
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BONUS_NAME(FEARLESS) \
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BONUS_NAME(FEARFUL) \
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BONUS_NAME(LIVING) \
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BONUS_NAME(NO_DISTANCE_PENALTY) \
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BONUS_NAME(ENCHANTER)/* for Enchanter spells, val - skill level, subtype - spell id, additionalInfo - cooldown */ \
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BONUS_NAME(HEALER) \
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@@ -33,6 +33,7 @@ const std::map<std::string, TLimiterPtr> bonusLimiterMap =
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{"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
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{"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
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{"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
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{"LIVING", std::make_shared<HasAnotherBonusLimiter>(BonusType::LIVING)},
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{"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
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{"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
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{"SAME_FACTION", std::make_shared<FactionLimiter>()},
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