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Implemented configurable FEAR ability
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@@ -33,6 +33,7 @@ const std::map<std::string, TLimiterPtr> bonusLimiterMap =
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{"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
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{"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
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{"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
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{"LIVING", std::make_shared<HasAnotherBonusLimiter>(BonusType::LIVING)},
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{"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
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{"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
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{"SAME_FACTION", std::make_shared<FactionLimiter>()},
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