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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Implemented configurable FEAR ability

This commit is contained in:
Ivan Savenko
2025-06-08 19:22:06 +03:00
parent f71db8af07
commit ae22de3ccf
10 changed files with 43 additions and 40 deletions

View File

@@ -33,6 +33,7 @@ const std::map<std::string, TLimiterPtr> bonusLimiterMap =
{"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
{"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
{"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
{"LIVING", std::make_shared<HasAnotherBonusLimiter>(BonusType::LIVING)},
{"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
{"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
{"SAME_FACTION", std::make_shared<FactionLimiter>()},