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Implemented configurable FEAR ability
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@ -1191,7 +1191,7 @@ void GameStatePackVisitor::visitBattleTriggerEffect(BattleTriggerEffect & pack)
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{
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CStack * st = gs.getBattle(pack.battleID)->getStack(pack.stackID);
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assert(st);
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switch(static_cast<BonusType>(pack.effect))
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switch(pack.effect)
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{
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case BonusType::HP_REGENERATION:
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{
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@ -1218,11 +1218,11 @@ void GameStatePackVisitor::visitBattleTriggerEffect(BattleTriggerEffect & pack)
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case BonusType::ENCHANTER:
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case BonusType::MORALE:
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break;
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case BonusType::FEAR:
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case BonusType::FEARFUL:
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st->fear = true;
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break;
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default:
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logNetwork->error("Unrecognized trigger effect type %d", pack.effect);
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logNetwork->error("Unrecognized trigger effect type %d", static_cast<int>(pack.effect));
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}
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}
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