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Renamed PointEffectAnimation -> EffectAnimation
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@@ -51,7 +51,7 @@ void BattleEffectsController::displayEffect(EBattleEffect effect, std::string so
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CCS->soundh->playSound( soundFile );
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owner.stacksController->addNewAnim(new PointEffectAnimation(owner, customAnim, destTile));
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owner.stacksController->addNewAnim(new EffectAnimation(owner, customAnim, destTile));
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}
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void BattleEffectsController::battleTriggerEffect(const BattleTriggerEffect & bte)
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