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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

* fixed reading .defs

* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
This commit is contained in:
Michał W. Urbańczyk
2008-12-22 17:48:41 +00:00
parent 633b0007ba
commit ae48e73fe7
29 changed files with 1840 additions and 2691 deletions

View File

@@ -476,7 +476,7 @@ void CClient::process(int what)
*serv >> shn;
tlog5 << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
gs->mx->lock();
gs->map->objects[shn.id]->hoverName = toString(shn.name);
//gs->map->objects[shn.id]->hoverName = toString(shn.name);
gs->mx->unlock();
break;
}