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https://github.com/vcmi/vcmi.git
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outline; squared
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@@ -451,7 +451,7 @@ int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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double additionalItems = 1; // random
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if(faction < 0)
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return std::ceil(((double)allowedFactions.size() + additionalItems) / ELEMENTS_PER_LINE);
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return std::ceil(((double)allowedFactions.size() + additionalItems) / elementsPerLine);
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int count = 0;
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for(auto & elemh : allowedHeroes)
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@@ -461,7 +461,7 @@ int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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count++;
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}
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return std::ceil(std::max((double)count + additionalItems, (double)allowedFactions.size() + additionalItems) / (double)ELEMENTS_PER_LINE);
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return std::ceil(std::max((double)count + additionalItems, (double)allowedFactions.size() + additionalItems) / (double)elementsPerLine);
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}
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void OptionsTab::SelectionWindow::apply()
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@@ -540,12 +540,33 @@ void OptionsTab::SelectionWindow::setSelection()
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void OptionsTab::SelectionWindow::recreate()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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int amountLines = calcLines((type > SelType::TOWN) ? selectedFraction : static_cast<FactionID>(-1));
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if(type == SelType::BONUS)
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amountLines = 1;
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int x = (ELEMENTS_PER_LINE) * 57;
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int amountLines = 1;
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if(type == SelType::BONUS)
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elementsPerLine = allowedBonus.size();
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else
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{
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// try to make squarish
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if(type == SelType::TOWN)
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elementsPerLine = floor(sqrt(allowedFactions.size()));
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if(type == SelType::HERO)
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{
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int count = 0;
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for(auto & elem : allowedHeroes)
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{
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CHero * type = VLC->heroh->objects[elem];
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if(type->heroClass->faction == selectedFraction)
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{
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count++;
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}
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}
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elementsPerLine = floor(sqrt(count));
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}
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amountLines = calcLines((type > SelType::TOWN) ? selectedFraction : static_cast<FactionID>(-1));
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}
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int x = (elementsPerLine) * 57;
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int y = (amountLines) * 63;
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pos = Rect(0, 0, x, y);
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@@ -553,10 +574,6 @@ void OptionsTab::SelectionWindow::recreate()
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backgroundTexture = std::make_shared<CFilledTexture>("DlgBluBk", pos);
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updateShadow();
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components.clear();
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GH.windows().totalRedraw();
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if(type == SelType::TOWN)
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genContentCastles();
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if(type == SelType::HERO)
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@@ -568,11 +585,20 @@ void OptionsTab::SelectionWindow::recreate()
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center();
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}
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void OptionsTab::SelectionWindow::drawOutlinedText(int x, int y, ColorRGBA color, std::string text)
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{
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components.push_back(std::make_shared<CLabel>(x-1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
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components.push_back(std::make_shared<CLabel>(x+1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
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components.push_back(std::make_shared<CLabel>(x, y-1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
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components.push_back(std::make_shared<CLabel>(x, y+1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
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components.push_back(std::make_shared<CLabel>(x, y, FONT_TINY, ETextAlignment::CENTER, color, text));
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}
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void OptionsTab::SelectionWindow::genContentGrid(int lines)
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{
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for(int y = 0; y<lines; y++)
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{
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for(int x = 0; x<ELEMENTS_PER_LINE; x++)
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for(int x = 0; x<elementsPerLine; x++)
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{
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components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", x * 57, y * 63));
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}
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@@ -588,14 +614,14 @@ void OptionsTab::SelectionWindow::genContentCastles()
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set.castle = -1;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, 32 / 2));
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components.push_back(std::make_shared<CLabel>(29, 56, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, helper.getName()));
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drawOutlinedText(29, 56, (selectedFraction == -1) ? Colors::YELLOW : Colors::WHITE, helper.getName());
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if(selectedFraction == -1)
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components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", 6, 32 / 2));
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for(auto & elem : allowedFactions)
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{
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int x = i % ELEMENTS_PER_LINE;
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int y = i / ELEMENTS_PER_LINE;
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int x = i % elementsPerLine;
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int y = i / elementsPerLine;
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PlayerSettings set = PlayerSettings();
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set.castle = elem;
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@@ -604,7 +630,7 @@ void OptionsTab::SelectionWindow::genContentCastles()
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * 57, y * 63));
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components.push_back(std::make_shared<CPicture>(selectedFraction == elem ? "lobby/townBorderBigActivated" : "lobby/townBorderBig", x * 57, y * 63));
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components.push_back(std::make_shared<CLabel>(x * 57 + 29, y * 63 + 56, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, helper.getName()));
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drawOutlinedText(x * 57 + 29, y * 63 + 56, (selectedFraction == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
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factions.push_back(elem);
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i++;
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@@ -620,7 +646,7 @@ void OptionsTab::SelectionWindow::genContentHeroes()
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set.hero = -1;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, 32 / 2));
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components.push_back(std::make_shared<CLabel>(29, 56, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, helper.getName()));
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drawOutlinedText(29, 56, (selectedHero == -1) ? Colors::YELLOW : Colors::WHITE, helper.getName());
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if(selectedHero == -1)
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components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", 6, 32 / 2));
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@@ -631,8 +657,8 @@ void OptionsTab::SelectionWindow::genContentHeroes()
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if(type->heroClass->faction == selectedFraction)
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{
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int x = i % ELEMENTS_PER_LINE;
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int y = i / ELEMENTS_PER_LINE;
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int x = i % elementsPerLine;
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int y = i / elementsPerLine;
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PlayerSettings set = PlayerSettings();
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set.hero = elem;
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@@ -641,7 +667,7 @@ void OptionsTab::SelectionWindow::genContentHeroes()
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * 57, y * 63));
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components.push_back(std::make_shared<CPicture>(selectedHero == elem ? "lobby/townBorderBigActivated" : "lobby/townBorderBig", x * 57, y * 63));
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components.push_back(std::make_shared<CLabel>(x * 57 + 29, y * 63 + 56, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, helper.getName()));
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drawOutlinedText(x * 57 + 29, y * 63 + 56, (selectedHero == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
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heroes.push_back(elem);
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i++;
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@@ -662,10 +688,13 @@ void OptionsTab::SelectionWindow::genContentBonus()
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set.bonus = static_cast<PlayerSettings::Ebonus>(elem);
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 57 + 6, y * 63 + 32 / 2));
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components.push_back(std::make_shared<CLabel>(x * 57 + 29, y * 63 + 56, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, helper.getName()));
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drawOutlinedText(x * 57 + 29, y * 63 + 56, Colors::WHITE , helper.getName());
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if(selectedBonus == elem)
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if(elem == set.RESOURCE && selectedFraction >= 0)
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{
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components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", x * 57 + 6, y * 63 + 32 / 2));
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drawOutlinedText(x * 57 + 29, y * 63 + 56, Colors::YELLOW , helper.getName());
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}
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i++;
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}
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@@ -676,7 +705,7 @@ int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
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int x = (cursorPosition.x - pos.x) / 57;
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int y = (cursorPosition.y - pos.y) / 63;
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return x + y * ELEMENTS_PER_LINE;
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return x + y * elementsPerLine;
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}
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void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition) {
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