mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
extract trading logic into ResourceTrader, test preparation WIP
This commit is contained in:
@@ -50,6 +50,7 @@ set(Nullkiller2_SRCS
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Engine/Nullkiller.cpp
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Engine/DeepDecomposer.cpp
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Engine/PriorityEvaluator.cpp
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Engine/ResourceTrader.cpp
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Analyzers/DangerHitMapAnalyzer.cpp
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Analyzers/BuildAnalyzer.cpp
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Analyzers/ObjectClusterizer.cpp
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@@ -126,6 +127,7 @@ set(Nullkiller2_HEADERS
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Engine/Nullkiller.h
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Engine/DeepDecomposer.h
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Engine/PriorityEvaluator.h
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Engine/ResourceTrader.h
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Analyzers/DangerHitMapAnalyzer.h
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Analyzers/BuildAnalyzer.h
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Analyzers/ObjectClusterizer.h
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@@ -26,6 +26,7 @@
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#include "../Behaviors/StayAtTownBehavior.h"
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#include "../Goals/Invalid.h"
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#include "Goals/RecruitHero.h"
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#include "ResourceTrader.h"
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#include <boost/range/algorithm/sort.hpp>
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namespace NK2AI
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@@ -479,7 +480,7 @@ void Nullkiller::makeTurn()
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}
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}
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hasAnySuccess |= handleTrading();
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hasAnySuccess |= ResourceTrader::trade(buildAnalyzer, cc, getFreeResources());
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if(!hasAnySuccess)
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{
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logAi->trace("Nothing was done this turn. Ending turn.");
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@@ -606,160 +607,6 @@ void Nullkiller::lockResources(const TResources & res)
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lockedResources += res;
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}
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bool Nullkiller::handleTrading()
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{
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// TODO: Mircea: Maybe include based on how close danger is: X as default + proportion of close danger or something around that
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constexpr float ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS = 0.1f;
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constexpr float EXPENDABLE_BULK_RATIO = 0.25f;
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bool haveTraded = false;
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ObjectInstanceID marketId;
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// TODO: Mircea: What about outside town markets that have better rates than a single town for example?
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// Are those used anywhere? To inspect.
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for (const auto * const town : cc->getTownsInfo())
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{
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if (town->hasBuiltSomeTradeBuilding())
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{
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marketId = town->id;
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break;
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}
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}
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if (!marketId.hasValue())
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return false;
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const CGObjectInstance * obj = cc->getObj(marketId, false);
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assert(obj);
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// if (!obj)
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// return false;
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const auto * market = dynamic_cast<const IMarket *>(obj);
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assert(market);
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// if (!market)
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// return false;
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bool shouldTryToTrade = true;
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while(shouldTryToTrade)
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{
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shouldTryToTrade = false;
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buildAnalyzer->update();
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// if we favor getResourcesRequiredNow is better on short term, if we favor getTotalResourcesRequired is better on long term
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TResources missingNow = buildAnalyzer->getMissingResourcesNow(ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS);
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if(missingNow.empty())
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break;
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TResources income = buildAnalyzer->getDailyIncome();
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// We don't want to sell something that's necessary later on, though that could make short term a bit harder sometimes
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TResources freeAfterMissingTotal = buildAnalyzer->getFreeResourcesAfterMissingTotal(ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS);
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#if NK2AI_TRACE_LEVEL >= 2
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logAi->info("Nullkiller::handleTrading Free %s. FreeAfterMissingTotal %s. MissingNow %s", getFreeResources().toString(), freeAfterMissingTotal.toString(), missingNow.toString());
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#endif
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constexpr int EMPTY = -1;
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int mostWanted = EMPTY;
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TResource mostWantedScoreNeg = std::numeric_limits<TResource>::max();
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int mostExpendable = EMPTY;
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TResource mostExpendableAmountPos = 0;
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// Find the most wanted resource
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for(int i = 0; i < missingNow.size(); ++i)
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{
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if(missingNow[i] == 0)
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continue;
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const TResource score = income[i] - missingNow[i];
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if(score < mostWantedScoreNeg)
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{
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mostWanted = i;
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mostWantedScoreNeg = score;
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}
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}
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// Find the most expendable resource
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for(int i = 0; i < missingNow.size(); ++i)
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{
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const TResource amountToSell = freeAfterMissingTotal[i];
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if (amountToSell == 0)
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continue;
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bool okToSell = false;
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if(i == GameResID::GOLD)
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{
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// TODO: Mircea: Check if we should negate isGoldPressureOverMax() instead
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if(income[GameResID::GOLD] > 0 && !buildAnalyzer->isGoldPressureOverMax())
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okToSell = true;
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}
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else
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{
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okToSell = true;
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}
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if(amountToSell > mostExpendableAmountPos && okToSell)
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{
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mostExpendable = i;
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mostExpendableAmountPos = amountToSell;
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}
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}
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#if NK2AI_TRACE_LEVEL >= 2
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logAi->trace(
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"Nullkiller::handleTrading mostWanted: %d, mostWantedScoreNeg %d, mostExpendable: %d, mostExpendableAmountPos %d",
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mostWanted,
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mostWantedScoreNeg,
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mostExpendable,
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mostExpendableAmountPos
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);
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#endif
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if(mostExpendable == mostWanted || mostWanted == EMPTY || mostExpendable == EMPTY)
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break;
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int givenPerUnit;
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int receivedUnits;
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market->getOffer(mostExpendable, mostWanted, givenPerUnit, receivedUnits, EMarketMode::RESOURCE_RESOURCE);
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if (!givenPerUnit || !receivedUnits)
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{
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logGlobal->error(
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"Nullkiller::handleTrading No offer for %d of %d, given %d, received %d. Should never happen",
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mostExpendable,
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mostWanted,
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givenPerUnit,
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receivedUnits
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);
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break;
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}
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// TODO: Mircea: if 15 wood and 14 gems, gems can be used a lot more for buying other things
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if (givenPerUnit > mostExpendableAmountPos)
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break;
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TResource multiplier = std::min(static_cast<int>(mostExpendableAmountPos * EXPENDABLE_BULK_RATIO / givenPerUnit),
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missingNow[mostWanted] / receivedUnits); // for gold we have to / receivedUnits, because 1 ore gives many gold units
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if(multiplier == 0) // could happen for very small values due to EXPENDABLE_BULK_RATIO
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multiplier = 1;
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const TResource givenMultiplied = givenPerUnit * multiplier;
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if(givenMultiplied > freeAfterMissingTotal[mostExpendable])
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{
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logGlobal->error(
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"Nullkiller::handleTrading Something went wrong with the multiplier %d",
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multiplier
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);
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break;
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}
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cc->trade(market->getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, GameResID(mostExpendable), GameResID(mostWanted), givenMultiplied);
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#if NK2AI_TRACE_LEVEL >= 2
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logAi->info("Nullkiller::handleTrading Traded %d of %s for %d of %s at %s", givenMultiplied, mostExpendable, receivedUnits, mostWanted, obj->getObjectName());
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#endif
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haveTraded = true;
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shouldTryToTrade = true;
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}
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return haveTraded;
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}
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std::shared_ptr<const CPathsInfo> Nullkiller::getPathsInfo(const CGHeroInstance * h) const
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{
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return pathfinderCache->getPathsInfo(h);
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@@ -136,9 +136,7 @@ public:
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ScanDepth getScanDepth() const { return scanDepth; }
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bool isOpenMap() const { return openMap; }
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bool isObjectGraphAllowed() const { return useObjectGraph; }
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bool handleTrading();
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void invalidatePathfinderData();
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std::shared_ptr<const CPathsInfo> getPathsInfo(const CGHeroInstance * h) const;
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void invalidatePaths();
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std::map<const CGHeroInstance *, HeroRole> getHeroesForPathfinding() const;
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181
AI/Nullkiller2/Engine/ResourceTrader.cpp
Normal file
181
AI/Nullkiller2/Engine/ResourceTrader.cpp
Normal file
@@ -0,0 +1,181 @@
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/*
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* ResourceTrader.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*/
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#include "ResourceTrader.h"
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namespace NK2AI
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{
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bool ResourceTrader::trade(const std::unique_ptr<BuildAnalyzer> & buildAnalyzer, std::shared_ptr<CCallback> cc, TResources freeResources)
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{
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// TODO: Mircea: Maybe include based on how close danger is: X as default + proportion of close danger or something around that
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constexpr float ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS = 0.1f;
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constexpr float EXPENDABLE_BULK_RATIO = 0.3f;
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bool haveTraded = false;
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ObjectInstanceID marketId;
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// TODO: Mircea: What about outside town markets that have better rates than a single town for example?
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// Are those used anywhere? To inspect.
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for (const auto * const town : cc->getTownsInfo())
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{
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if (town->hasBuiltSomeTradeBuilding())
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{
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marketId = town->id;
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break;
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}
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}
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if (!marketId.hasValue())
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return false;
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const CGObjectInstance * obj = cc->getObj(marketId, false);
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assert(obj);
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// if (!obj)
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// return false;
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const auto * market = dynamic_cast<const IMarket *>(obj);
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assert(market);
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// if (!market)
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// return false;
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bool shouldTryToTrade = true;
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while(shouldTryToTrade)
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{
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shouldTryToTrade = false;
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buildAnalyzer->update();
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// if we favor getResourcesRequiredNow is better on short term, if we favor getTotalResourcesRequired is better on long term
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TResources missingNow = buildAnalyzer->getMissingResourcesNow(ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS);
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if(missingNow.empty())
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break;
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TResources income = buildAnalyzer->getDailyIncome();
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// We don't want to sell something that's necessary later on, though that could make short term a bit harder sometimes
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TResources freeAfterMissingTotal = buildAnalyzer->getFreeResourcesAfterMissingTotal(ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS);
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#if NK2AI_TRACE_LEVEL >= 2
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logAi->info("ResourceTrader: Free %s. FreeAfterMissingTotal %s. MissingNow %s", freeResources.toString(), freeAfterMissingTotal.toString(), missingNow.toString());
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#endif
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if(ResourceTrader::tradeHelper(EXPENDABLE_BULK_RATIO, market, missingNow, income, freeAfterMissingTotal, buildAnalyzer, cc))
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{
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haveTraded = true;
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shouldTryToTrade = true;
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}
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}
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return haveTraded;
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}
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bool ResourceTrader::tradeHelper(
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float EXPENDABLE_BULK_RATIO,
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const IMarket * market,
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TResources missingNow,
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TResources income,
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TResources freeAfterMissingTotal,
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const std::unique_ptr<BuildAnalyzer> & buildAnalyzer,
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std::shared_ptr<CCallback> cc
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)
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{
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constexpr int EMPTY = -1;
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int mostWanted = EMPTY;
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TResource mostWantedScoreNeg = std::numeric_limits<TResource>::max();
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int mostExpendable = EMPTY;
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TResource mostExpendableAmountPos = 0;
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// Find the most wanted resource
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for(int i = 0; i < missingNow.size(); ++i)
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{
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if(missingNow[i] == 0)
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continue;
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const TResource score = income[i] - missingNow[i];
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if(score < mostWantedScoreNeg)
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{
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mostWanted = i;
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mostWantedScoreNeg = score;
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}
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}
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// Find the most expendable resource
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for(int i = 0; i < missingNow.size(); ++i)
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{
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const TResource amountToSell = freeAfterMissingTotal[i];
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if(amountToSell == 0)
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continue;
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bool okToSell = false;
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if(i == GameResID::GOLD)
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{
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// TODO: Mircea: Check if we should negate isGoldPressureOverMax() instead
|
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if(income[GameResID::GOLD] > 0 && !buildAnalyzer->isGoldPressureOverMax())
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okToSell = true;
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}
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else
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{
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okToSell = true;
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}
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if(amountToSell > mostExpendableAmountPos && okToSell)
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{
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mostExpendable = i;
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mostExpendableAmountPos = amountToSell;
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}
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}
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#if NK2AI_TRACE_LEVEL >= 2
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logAi->trace(
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"ResourceTrader: mostWanted: %d, mostWantedScoreNeg %d, mostExpendable: %d, mostExpendableAmountPos %d",
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mostWanted,
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mostWantedScoreNeg,
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mostExpendable,
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mostExpendableAmountPos
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);
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#endif
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if(mostExpendable == mostWanted || mostWanted == EMPTY || mostExpendable == EMPTY)
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return false;
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int givenPerUnit;
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int receivedPerUnit;
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market->getOffer(mostExpendable, mostWanted, givenPerUnit, receivedPerUnit, EMarketMode::RESOURCE_RESOURCE);
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if(!givenPerUnit || !receivedPerUnit)
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{
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logGlobal->error(
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"ResourceTrader: No offer for %d of %d, given %d, received %d. Should never happen",
|
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mostExpendable,
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mostWanted,
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givenPerUnit,
|
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receivedPerUnit
|
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);
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return false;
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}
|
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|
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// TODO: Mircea: if 15 wood and 14 gems, gems can be used a lot more for buying other things
|
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if(givenPerUnit > mostExpendableAmountPos)
|
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return false;
|
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|
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TResource multiplier = std::min(
|
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static_cast<int>(mostExpendableAmountPos * EXPENDABLE_BULK_RATIO / givenPerUnit),
|
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missingNow[mostWanted] / receivedPerUnit
|
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); // for gold we have to / receivedUnits, because 1 ore gives many gold units
|
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if(multiplier == 0) // could happen for very small values due to EXPENDABLE_BULK_RATIO
|
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multiplier = 1;
|
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|
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const TResource givenMultiplied = givenPerUnit * multiplier;
|
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if(givenMultiplied > freeAfterMissingTotal[mostExpendable])
|
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{
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logGlobal->error("ResourceTrader: Something went wrong with the multiplier %d", multiplier);
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return false;
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}
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|
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cc->trade(market->getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, GameResID(mostExpendable), GameResID(mostWanted), givenMultiplied);
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#if NK2AI_TRACE_LEVEL >= 2
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logAi->info("ResourceTrader: Traded %d of %s for %d receivedPerUnit of %s", givenMultiplied, mostExpendable, receivedPerUnit, mostWanted);
|
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#endif
|
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return true;
|
||||
}
|
||||
}
|
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31
AI/Nullkiller2/Engine/ResourceTrader.h
Normal file
31
AI/Nullkiller2/Engine/ResourceTrader.h
Normal file
@@ -0,0 +1,31 @@
|
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/*
|
||||
* ResourceTrader.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "Nullkiller.h"
|
||||
|
||||
namespace NK2AI
|
||||
{
|
||||
|
||||
class ResourceTrader
|
||||
{
|
||||
public:
|
||||
static bool trade(const std::unique_ptr<BuildAnalyzer> & buildAnalyzer, std::shared_ptr<CCallback> cc, TResources freeResources);
|
||||
static bool tradeHelper(
|
||||
float EXPENDABLE_BULK_RATIO,
|
||||
const IMarket * market,
|
||||
TResources missingNow,
|
||||
TResources income,
|
||||
TResources freeAfterMissingTotal,
|
||||
const std::unique_ptr<BuildAnalyzer> & buildAnalyzer,
|
||||
std::shared_ptr<CCallback> cc
|
||||
);
|
||||
};
|
||||
|
||||
}
|
||||
@@ -148,6 +148,7 @@ if(ENABLE_NULLKILLER_AI)
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||||
list(APPEND test_SRCS
|
||||
${NULLKILLER2_TEST_SRCS}
|
||||
nullkiller2/Behaviors/RecruitHeroBehaviorTest.cpp
|
||||
nullkiller2/Engine/ResourceTraderTest.cpp
|
||||
)
|
||||
|
||||
list(APPEND test_HEADERS
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
/*
|
||||
* PriorityEvaluatorTest.cpp, part of VCMI engine
|
||||
* RecruitHeroBehaviorTest.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "Global.h"
|
||||
#include "gtest/gtest.h"
|
||||
#include "gmock/gmock.h"
|
||||
|
||||
66
test/nullkiller2/Engine/ResourceTraderTest.cpp
Normal file
66
test/nullkiller2/Engine/ResourceTraderTest.cpp
Normal file
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* RecruitHeroBehaviorTest.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*/
|
||||
#include "AI/Nullkiller2/Behaviors/RecruitHeroBehavior.h"
|
||||
#include "AI/Nullkiller2/Engine/Nullkiller.h"
|
||||
#include "Global.h"
|
||||
#include "gmock/gmock.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
class MockMarket : public IMarket
|
||||
{
|
||||
public:
|
||||
explicit MockMarket(IGameInfoCallback * cb)
|
||||
: IMarket(cb)
|
||||
{
|
||||
}
|
||||
~MockMarket() override = default;
|
||||
MOCK_METHOD(bool, getOffer, (int id1, int id2, int & val1, int & val2, EMarketMode mode), ());
|
||||
ObjectInstanceID getObjInstanceID() const override;
|
||||
int getMarketEfficiency() const override;
|
||||
std::set<EMarketMode> availableModes() const override;
|
||||
};
|
||||
|
||||
TEST(Nullkiller2_Engine_ResourceTrader, tradeHelper)
|
||||
{
|
||||
// auto * const market = new MockMarket(nullptr);
|
||||
// EXPECT_CALL(*market, getOffer(testing::internal::Any, testing::internal::Any, testing::internal::Any, testing::internal::Any, EMarketMode::RESOURCE_RESOURCE)).Times(1);
|
||||
// market->getOffer(0, 0, 0, 0, EMarketMode::RESOURCE_RESOURCE);
|
||||
// delete market;
|
||||
}
|
||||
|
||||
TResources res(const int wood, const int mercury, const int ore, const int sulfur, const int crystals, const int gems, const int gold, const int mithril)
|
||||
{
|
||||
TResources resources;
|
||||
resources[0] = wood;
|
||||
resources[1] = mercury;
|
||||
resources[2] = ore;
|
||||
resources[3] = sulfur;
|
||||
resources[4] = crystals;
|
||||
resources[5] = gems;
|
||||
resources[6] = gold;
|
||||
resources[7] = mithril;
|
||||
return resources;
|
||||
}
|
||||
|
||||
// Nullkiller::handleTrading Free [13919, 13883, 13921, 13857, 13792, 13883, 14, 0]. FreeAfterMissingTotal [13859, 13819, 13891, 13833, 13718, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 193445, 0]
|
||||
// Nullkiller::handleTrading Traded 1547 of 2 for 125 of 6
|
||||
// Nullkiller::handleTrading Free [13919, 13883, 13921, 13857, 13792, 13883, 14, 0]. FreeAfterMissingTotal [13859, 13819, 12344, 13833, 13718, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 70, 0]
|
||||
// Nullkiller::handleTrading Traded 1 of 0 for 125 of 6
|
||||
// Nullkiller::handleTrading Free [13908, 13883, 12374, 13857, 13722, 13883, 414, 0]. FreeAfterMissingTotal [13848, 13819, 12344, 13833, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 193075, 0]
|
||||
// Nullkiller::handleTrading Traded 1544 of 0 for 125 of 6
|
||||
// Nullkiller::handleTrading Free [13908, 13883, 12374, 13857, 13722, 13883, 414, 0]. FreeAfterMissingTotal [12304, 13819, 12344, 13833, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 75, 0]
|
||||
// Nullkiller::handleTrading Traded 1 of 3 for 250 of 6
|
||||
// Nullkiller::handleTrading Free [12364, 13883, 12374, 13841, 13722, 13883, 24, 0]. FreeAfterMissingTotal [12304, 13819, 12344, 13817, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 193465, 0]
|
||||
// Nullkiller::handleTrading Traded 773 of 1 for 250 of 6
|
||||
// Nullkiller::handleTrading Free [12364, 13883, 12374, 13841, 13722, 13883, 24, 0]. FreeAfterMissingTotal [12304, 13046, 12344, 13817, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 215, 0]
|
||||
// Nullkiller::handleTrading Traded 1 of 3 for 250 of 6
|
||||
// Nullkiller::handleTrading Free [12364, 13110, 12374, 13837, 13722, 13883, 52524, 0]. FreeAfterMissingTotal [12304, 13046, 12344, 13813, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 140965, 0]
|
||||
// Nullkiller::handleTrading Traded 563 of 3 for 250 of 6
|
||||
// Nullkiller::handleTrading Free [12364, 13110, 12374, 13837, 13722, 13883, 52524, 0]. FreeAfterMissingTotal [12304, 13046, 12344, 13250, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 215, 0]
|
||||
// Nullkiller::handleTrading Traded 1 of 5 for 250 of 6
|
||||
Reference in New Issue
Block a user