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add comment. no code changes.
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@ -2128,7 +2128,7 @@ struct PlayerJoined : public CPregamePackToHost
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struct ELF_VISIBILITY SelectMap : public CPregamePackToPropagate
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{
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const CMapInfo *mapInfo;
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bool free;
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bool free;//local flag, do not serialize
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DLL_LINKAGE SelectMap(const CMapInfo &src);
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DLL_LINKAGE SelectMap();
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@ -2146,7 +2146,7 @@ struct ELF_VISIBILITY SelectMap : public CPregamePackToPropagate
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struct ELF_VISIBILITY UpdateStartOptions : public CPregamePackToPropagate
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{
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StartInfo *options;
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bool free;
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bool free;//local flag, do not serialize
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void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
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