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Update lib/CCreatureHandler.cpp
Undid change to type. Co-authored-by: Alexander Shishkin <alexvins@users.noreply.github.com>
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@@ -528,7 +528,8 @@ void CCreatureHandler::loadCrExpBon()
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}
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}
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do //parse everything that's left
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do //parse everything that's left
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{
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{
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ui32 sid = static_cast<ui32>(parser.readNumber()); //id = this particular creature ID
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auto sid = static_cast<ui32>(parser.readNumber()); //id = this particular creature ID
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b.sid = sid;
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b.sid = sid;
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bl.clear();
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bl.clear();
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loadStackExp(b, bl, parser);
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loadStackExp(b, bl, parser);
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