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- Added monoliths between remote zones
- Fixed land connections between zones, now they're generated correctly.
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@ -1084,9 +1084,9 @@ void CMapLoaderH3M::readObjects()
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nobj = new CGVisitableOPW();
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break;
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}
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case Obj::MONOLITH1:
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case Obj::MONOLITH2:
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case Obj::MONOLITH3:
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case Obj::MONOLITH_ONE_WAY_ENTRANCE:
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case Obj::MONOLITH_ONE_WAY_EXIT:
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case Obj::MONOLITH_TWO_WAY:
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case Obj::SUBTERRANEAN_GATE:
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case Obj::WHIRLPOOL:
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{
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