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Reduce non-const access to gamestate on server
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@@ -13,6 +13,7 @@
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#include "QueriesProcessor.h"
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#include "../CGameHandler.h"
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#include "../TurnTimerHandler.h"
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#include "../../lib/callback/IGameInfoCallback.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/networkPacks/PacksForServer.h"
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