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generate also for sequences
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@@ -93,6 +93,10 @@ void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & c
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JsonNode toAdd = frame;
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JsonNode toAdd = frame;
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JsonUtils::inherit(toAdd, base);
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JsonUtils::inherit(toAdd, base);
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toAdd["file"].String() = basepath + frame.String();
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toAdd["file"].String() = basepath + frame.String();
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if(group["generateShadow"].isNumber())
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toAdd["generateShadow"].Integer() = group["generateShadow"].Integer();
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if(group["generateOverlay"].isNumber())
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toAdd["generateOverlay"].Integer() = group["generateOverlay"].Integer();
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source[groupID].emplace_back(toAdd, mode);
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source[groupID].emplace_back(toAdd, mode);
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}
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}
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}
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}
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@@ -29,7 +29,13 @@ VCMI allows overriding HoMM3 .def files with .json replacement. Compared to .def
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"frame1.png",
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"frame1.png",
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"frame2.png"
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"frame2.png"
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...
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...
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]
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],
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// Automatically create shadow for this frame if required. Optional, 0 = None, 1 = Normal Shadow, 2 = Sheared Shadow (e.g. for adventure map)
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"generateShadow" : 1,
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// Automatically create overlay for this frame if required. Optional, 0 = None, 1 = Outline
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"generateOverlay" : 1,
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},
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},
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...
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...
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],
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],
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