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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

generate also for sequences

This commit is contained in:
Laserlicht
2025-08-01 21:55:19 +02:00
parent 50a240a858
commit af2198e793
2 changed files with 11 additions and 1 deletions

View File

@@ -93,6 +93,10 @@ void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & c
JsonNode toAdd = frame;
JsonUtils::inherit(toAdd, base);
toAdd["file"].String() = basepath + frame.String();
if(group["generateShadow"].isNumber())
toAdd["generateShadow"].Integer() = group["generateShadow"].Integer();
if(group["generateOverlay"].isNumber())
toAdd["generateOverlay"].Integer() = group["generateOverlay"].Integer();
source[groupID].emplace_back(toAdd, mode);
}
}

View File

@@ -29,7 +29,13 @@ VCMI allows overriding HoMM3 .def files with .json replacement. Compared to .def
"frame1.png",
"frame2.png"
...
]
],
// Automatically create shadow for this frame if required. Optional, 0 = None, 1 = Normal Shadow, 2 = Sheared Shadow (e.g. for adventure map)
"generateShadow" : 1,
// Automatically create overlay for this frame if required. Optional, 0 = None, 1 = Outline
"generateOverlay" : 1,
},
...
],