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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Fix 2139 captured spell scroll descriptions

This commit is contained in:
Vadim Markovtsev
2016-01-21 20:23:45 +03:00
parent b19e082f37
commit afa95312ba
6 changed files with 140 additions and 106 deletions

View File

@@ -738,9 +738,14 @@ std::string CArtifactInstance::nodeName() const
}
CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
{
return createScroll(s->id);
}
CArtifactInstance *CArtifactInstance::createScroll(SpellID sid)
{
auto ret = new CArtifactInstance(VLC->arth->artifacts[ArtifactID::SPELL_SCROLL]);
auto b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, s->id);
auto b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
ret->addNewBonus(b);
return ret;
}
@@ -752,6 +757,48 @@ void CArtifactInstance::init()
setNodeType(ARTIFACT_INSTANCE);
}
std::string CArtifactInstance::getEffectiveDescription(
const CGHeroInstance *hero) const
{
std::string text = this->artType->Description();
if (!vstd::contains(text, '{'))
text = '{' + this->artType->Name() + "}\n\n" + text; //workaround for new artifacts with single name, turns it to H3-style
if(this->artType->id == ArtifactID::SPELL_SCROLL)
{
// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
// so we want to replace text in [...] with a spell name
// however other language versions don't have name placeholder at all, so we have to be careful
int spellID = this->getGivenSpellID();
size_t nameStart = text.find_first_of('[');
size_t nameEnd = text.find_first_of(']', nameStart);
if(spellID >= 0)
{
if(nameStart != std::string::npos && nameEnd != std::string::npos)
text = text.replace(nameStart, nameEnd - nameStart + 1, VLC->spellh->objects[spellID]->name);
}
}
else if (hero && this->artType->constituentOf.size()) //display info about set
{
std::string artList;
auto combinedArt = this->artType->constituentOf[0];
text += "\n\n";
text += "{" + combinedArt->Name() + "}";
int wornArtifacts = 0;
for (auto a : *combinedArt->constituents) //TODO: can the artifact be a part of more than one set?
{
artList += "\n" + a->Name();
if (hero->hasArt(a->id, true))
wornArtifacts++;
}
text += " (" + boost::str(boost::format("%d") % wornArtifacts) + " / " +
boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
//TODO: fancy colors and fonts for this text
}
return text;
}
ArtifactPosition CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
{
for(auto slot : artType->possibleSlots.at(h->bearerType()))
@@ -900,7 +947,7 @@ SpellID CArtifactInstance::getGivenSpellID() const
const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
if(!b)
{
logGlobal->warnStream() << "Warning: " << nodeName() << " doesn't bear any spell!";
logGlobal->warnStream() << "Warning: " << nodeName() << " doesn't bear any spell!";
return SpellID::NONE;
}
return SpellID(b->subtype);