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Add some diagnostics for inablilty to place all stacks on battlefield
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@@ -342,6 +342,8 @@ std::unique_ptr<BattleInfo> BattleInfo::setupBattle(IGameInfoCallback *cb, const
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if (pos.isValid())
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currentBattle->generateNewStack(currentBattle->nextUnitId(), *i->second, side, i->first, pos);
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else
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logMod->warn("Invalid battlefield layout! Failed to find position for unit %d for %s", k, side == BattleSide::ATTACKER ? "attacker" : "defender");
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}
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}
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