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better UI
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parent
3559f9f923
commit
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@ -61,7 +61,7 @@
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"vcmi.spellResearch.canNotAfford" : "You can't afford to research a spell.",
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"vcmi.spellResearch.comeAgain" : "Research has already been done today. Come back tomorrow.",
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"vcmi.spellResearch.pay" : "Would you like to research a new spell and replace this?",
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"vcmi.spellResearch.pay" : "Would you like to research this new spell and replace the old one?",
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"vcmi.mainMenu.serverConnecting" : "Connecting...",
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"vcmi.mainMenu.serverAddressEnter" : "Enter address:",
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@ -60,7 +60,7 @@
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"vcmi.spellResearch.canNotAfford" : "Ihr könnt es Euch nicht leisten, einen Zauberspruch zu erforschen.",
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"vcmi.spellResearch.comeAgain" : "Die Forschung wurde heute bereits abgeschlossen. Kommt morgen wieder.",
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"vcmi.spellResearch.pay" : "Möchtet Ihr einen neuen Zauberspruch erforschen und diesen ersetzen?",
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"vcmi.spellResearch.pay" : "Möchtet Ihr diesen neuen Zauberspruch erforschen und den alten ersetzen?",
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"vcmi.mainMenu.serverConnecting" : "Verbinde...",
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"vcmi.mainMenu.serverAddressEnter" : "Addresse eingeben:",
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@ -70,6 +70,7 @@ void CComponent::init(ComponentType Type, ComponentSubType Subtype, std::optiona
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customSubtitle = ValText;
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size = imageSize;
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font = fnt;
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newLine = false;
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assert(size < sizeInvalid);
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@ -471,7 +472,8 @@ void CComponentBox::placeComponents(bool selectable)
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//start next row
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if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
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|| rows.back().comps >= componentsInRow)
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|| rows.back().comps >= componentsInRow
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|| (prevComp && prevComp->newLine))
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{
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prevComp = nullptr;
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rows.push_back (RowData (0,0,0));
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@ -52,6 +52,7 @@ public:
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std::string customSubtitle;
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ESize size; //component size.
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EFonts font; //Font size of label
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bool newLine; //Line break after component
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std::string getDescription() const;
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std::string getSubtitle() const;
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@ -2053,9 +2053,11 @@ void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
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cost[EGameResID::GEMS] = (level + 1) * 2;
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std::vector<std::shared_ptr<CComponent>> resComps;
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resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL_SCROLL, town->spells[level].at(town->spellsAtLevel(level, false))));
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resComps.back()->newLine = true;
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for(TResources::nziterator i(cost); i.valid(); i++)
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{
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resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal));
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resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal, CComponent::ESize::medium));
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}
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if(LOCPLINT->cb->getResourceAmount().canAfford(cost))
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@ -44,6 +44,7 @@ public:
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void showInfoDialog(InfoWindow * iw) override {}
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void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
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void setTownSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells) override {}
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bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;}
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void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {}
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void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
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