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Update lib/mapObjects/CGDwelling.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
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@@ -255,18 +255,15 @@ void CGDwelling::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstan
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bd.player = h->tempOwner;
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if(ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR4)
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{
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const size_t count = creatures.size();
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if (count == 1)
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, 35); // {%s} Would you like to recruit %s?
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else if (count == 2)
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bd.text.appendRawString(LIBRARY->generaltexth->translate("vcmi.adventureMap.dwelling2"));
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else if (count == 3)
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bd.text.appendRawString(LIBRARY->generaltexth->translate("vcmi.adventureMap.dwelling3"));
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else if (count == 4)
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, 36); // {%s} Would you like to recruit %s, %s, %s, or %s?
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else
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, 36);
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const size_t count = std::min<size_t>(creatures.size(), 4);
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constexpr std::array dwellingVisitTextID = {
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"core.advevent.35", // 0 creatures, should not happen
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"core.advevent.35",
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"vcmi.adventureMap.dwelling2",
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"vcmi.adventureMap.dwelling3",
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"core.advevent.36"
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}
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bd.text.appendTextID(dwellingVisitTextID[count]);
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bd.text.replaceTextID(getObjectHandler()->getNameTextID());
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for(const auto & elem : creatures)
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bd.text.replaceNamePlural(elem.second[0]);
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