mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
* added files for future server
* make code compiling * broken objects scripts
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39
CMT.cpp
39
CMT.cpp
@@ -3,9 +3,9 @@
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#include "stdafx.h"
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#include "SDL.h"
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#include "SDL_TTF.h"
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#include "hch\CVideoHandler.h"
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#include "hch/CVideoHandler.h"
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#include "SDL_mixer.h"
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#include "hch\CBuildingHandler.h"
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#include "hch/CBuildingHandler.h"
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include <cmath>
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@@ -13,24 +13,24 @@
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#include <vector>
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#include "zlib.h"
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#include <cmath>
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#include "hch\CArtHandler.h"
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#include "hch\CHeroHandler.h"
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#include "hch\CCreatureHandler.h"
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#include "hch\CAbilityHandler.h"
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#include "hch\CSpellHandler.h"
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#include "hch\CBuildingHandler.h"
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#include "hch\CObjectHandler.h"
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#include "hch/CArtHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CCreatureHandler.h"
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#include "hch/CAbilityHandler.h"
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#include "hch/CSpellHandler.h"
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#include "hch/CBuildingHandler.h"
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#include "hch/CObjectHandler.h"
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#include "CGameInfo.h"
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#include "hch\CMusicHandler.h"
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#include "hch\CLodHandler.h"
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#include "hch\CDefHandler.h"
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#include "hch\CTownHandler.h"
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#include "hch\CDefObjInfoHandler.h"
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#include "hch\CAmbarCendamo.h"
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#include "hch/CMusicHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CDefHandler.h"
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#include "hch/CTownHandler.h"
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#include "hch/CDefObjInfoHandler.h"
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#include "hch/CAmbarCendamo.h"
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#include "mapHandler.h"
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#include "global.h"
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#include "CPreGame.h"
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#include "hch\CGeneralTextHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "CConsoleHandler.h"
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#include "CCursorHandler.h"
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#include "CScreenHandler.h"
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@@ -41,8 +41,9 @@
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#include "CLuaHandler.h"
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#include "CLua.h"
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#include "CAdvmapInterface.h"
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#include "client\Graphics.h"
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#include "client/Graphics.h"
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#include <boost/asio.hpp>
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#include <boost/thread.hpp>
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std::string NAME = NAME_VER + std::string(" (client)");
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DLL_EXPORT void initDLL(CLodHandler *b);
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using boost::asio::ip::tcp;
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@@ -59,7 +60,9 @@ void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * sc
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CGI->state->cppscripts.insert(script);
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}
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int _tmain(int argc, _TCHAR* argv[])
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{ /*
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{
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boost::thread servthr(boost::bind(system,"Debug\\VCMI_server.exe"));
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/*
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boost::asio::io_service io_service;
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boost::system::error_code error = boost::asio::error::host_not_found;
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tcp::socket socket(io_service);
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