mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-17 01:32:21 +02:00
* added files for future server
* make code compiling * broken objects scripts
This commit is contained in:
@ -1,9 +1,9 @@
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#include "CAdvmapInterface.h"
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#include "SDL_Extensions.h"
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#include "hch\CDefHandler.h"
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#include "hch/CDefHandler.h"
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#include "CGameInfo.h"
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#include "hch\CLodHandler.h"
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#include "hch\CPreGameTextHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CPreGameTextHandler.h"
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#include "hch/CTownHandler.h"
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#include "CLua.h"
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#include "CCallback.h"
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@ -2,9 +2,9 @@
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#include "CAdvmapInterface.h"
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#include "client/CBitmapHandler.h"
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#include "CPlayerInterface.h"
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#include "hch\CPreGameTextHandler.h"
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#include "hch\CGeneralTextHandler.h"
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#include "hch\CTownHandler.h"
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#include "hch/CPreGameTextHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CTownHandler.h"
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#include "CPathfinder.h"
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#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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@ -1,14 +1,14 @@
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#include "CBattleInterface.h"
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#include "CGameInfo.h"
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#include "hch\CLodHandler.h"
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#include "hch/CLodHandler.h"
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#include "SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "AdventureMapButton.h"
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#include "hch\CHeroHandler.h"
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#include "hch\CDefHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CDefHandler.h"
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#include "CCallback.h"
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#include "CGameState.h"
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#include "hch\CGeneralTextHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "client/CCreatureAnimation.h"
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#include "client/Graphics.h"
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#include <queue>
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@ -1,10 +1,10 @@
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#include "stdafx.h"
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#include "CCallback.h"
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#include "CPathfinder.h"
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#include "hch\CHeroHandler.h"
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#include "hch\CTownHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CTownHandler.h"
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#include "CGameInfo.h"
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#include "hch\CAmbarCendamo.h"
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#include "hch/CAmbarCendamo.h"
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#include "mapHandler.h"
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#include "CGameState.h"
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#include "CPlayerInterface.h"
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@ -4,7 +4,7 @@
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#include "SDL_thread.h"
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#include "CGameInfo.h"
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#include "SDL_framerate.h"
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#include "hch\CLodHandler.h"
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#include "hch/CLodHandler.h"
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extern SDL_Surface * screen;
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114
CGameState.cpp
114
CGameState.cpp
@ -472,66 +472,66 @@ void CGameState::init(StartInfo * si, Mapa * map, int seed)
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}
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}
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/****************************SCRIPTS************************************************/
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std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &objscr; //alias for easier access
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/****************************C++ OBJECT SCRIPTS************************************************/
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std::map<int,CCPPObjectScript*> scripts;
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CScriptCallback * csc = new CScriptCallback();
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csc->gs = this;
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handleCPPObjS(&scripts,new CVisitableOPH(csc));
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handleCPPObjS(&scripts,new CVisitableOPW(csc));
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handleCPPObjS(&scripts,new CPickable(csc));
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handleCPPObjS(&scripts,new CMines(csc));
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handleCPPObjS(&scripts,new CTownScript(csc));
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handleCPPObjS(&scripts,new CHeroScript(csc));
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handleCPPObjS(&scripts,new CMonsterS(csc));
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handleCPPObjS(&scripts,new CCreatureGen(csc));
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//created map
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///****************************SCRIPTS************************************************/
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//std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &objscr; //alias for easier access
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///****************************C++ OBJECT SCRIPTS************************************************/
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//std::map<int,CCPPObjectScript*> scripts;
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//CScriptCallback * csc = new CScriptCallback();
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//csc->gs = this;
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//handleCPPObjS(&scripts,new CVisitableOPH(csc));
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//handleCPPObjS(&scripts,new CVisitableOPW(csc));
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//handleCPPObjS(&scripts,new CPickable(csc));
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//handleCPPObjS(&scripts,new CMines(csc));
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//handleCPPObjS(&scripts,new CTownScript(csc));
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//handleCPPObjS(&scripts,new CHeroScript(csc));
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//handleCPPObjS(&scripts,new CMonsterS(csc));
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//handleCPPObjS(&scripts,new CCreatureGen(csc));
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////created map
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/****************************LUA OBJECT SCRIPTS************************************************/
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std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
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for (int i=0; i<lf->size(); i++)
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{
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try
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{
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std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
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CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
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CLuaCallback::registerFuncs(objs->is);
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//objs
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for (int j=0; j<temp->size(); j++)
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{
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int obid ; //obj ID
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int dspos = (*temp)[j].find_first_of('_');
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obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
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std::string fname = (*temp)[j].substr(0,dspos);
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if (skrypty->find(obid)==skrypty->end())
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skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
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(*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
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}
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delete temp;
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}HANDLE_EXCEPTION
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}
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/****************************INITIALIZING OBJECT SCRIPTS************************************************/
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std::string temps("newObject");
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for (int i=0; i<map->objects.size(); i++)
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{
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//c++ scripts
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if (scripts.find(map->objects[i]->ID) != scripts.end())
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{
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map->objects[i]->state = scripts[map->objects[i]->ID];
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map->objects[i]->state->newObject(map->objects[i]);
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}
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else
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{
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map->objects[i]->state = NULL;
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}
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///****************************LUA OBJECT SCRIPTS************************************************/
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//std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
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//for (int i=0; i<lf->size(); i++)
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//{
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// try
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// {
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// std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
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// CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
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// CLuaCallback::registerFuncs(objs->is);
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// //objs
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// for (int j=0; j<temp->size(); j++)
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// {
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// int obid ; //obj ID
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// int dspos = (*temp)[j].find_first_of('_');
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// obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
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// std::string fname = (*temp)[j].substr(0,dspos);
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// if (skrypty->find(obid)==skrypty->end())
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// skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
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// (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
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// }
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// delete temp;
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// }HANDLE_EXCEPTION
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//}
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///****************************INITIALIZING OBJECT SCRIPTS************************************************/
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//std::string temps("newObject");
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//for (int i=0; i<map->objects.size(); i++)
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//{
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// //c++ scripts
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// if (scripts.find(map->objects[i]->ID) != scripts.end())
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// {
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// map->objects[i]->state = scripts[map->objects[i]->ID];
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// map->objects[i]->state->newObject(map->objects[i]);
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// }
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// else
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// {
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// map->objects[i]->state = NULL;
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// }
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// lua scripts
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if(checkFunc(map->objects[i]->ID,temps))
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(*skrypty)[map->objects[i]->ID][temps]->newObject(map->objects[i]);
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}
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// // lua scripts
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// if(checkFunc(map->objects[i]->ID,temps))
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// (*skrypty)[map->objects[i]->ID][temps]->newObject(map->objects[i]);
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//}
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delete lf;
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//delete lf;
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}
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void CGameState::battle(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CArmedInstance *hero1, CArmedInstance *hero2)
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{/*
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@ -2,18 +2,18 @@
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#include "global.h"
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#include "CHeroWindow.h"
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#include "CGameInfo.h"
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#include "hch\CHeroHandler.h"
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#include "hch\CGeneralTextHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "SDL.h"
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#include "SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "hch\CLodHandler.h"
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#include "hch/CLodHandler.h"
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#include "AdventureMapButton.h"
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#include "hch\CObjectHandler.h"
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#include "hch/CObjectHandler.h"
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#include "CMessage.h"
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#include "CCallback.h"
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#include "hch/CArtHandler.h"
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#include "hch\CAbilityHandler.h"
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#include "hch/CAbilityHandler.h"
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#include <sstream>
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#include "client/Graphics.h"
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extern SDL_Surface * screen;
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39
CMT.cpp
39
CMT.cpp
@ -3,9 +3,9 @@
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#include "stdafx.h"
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#include "SDL.h"
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#include "SDL_TTF.h"
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#include "hch\CVideoHandler.h"
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#include "hch/CVideoHandler.h"
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#include "SDL_mixer.h"
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#include "hch\CBuildingHandler.h"
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#include "hch/CBuildingHandler.h"
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include <cmath>
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@ -13,24 +13,24 @@
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#include <vector>
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#include "zlib.h"
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#include <cmath>
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#include "hch\CArtHandler.h"
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#include "hch\CHeroHandler.h"
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#include "hch\CCreatureHandler.h"
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#include "hch\CAbilityHandler.h"
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#include "hch\CSpellHandler.h"
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#include "hch\CBuildingHandler.h"
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#include "hch\CObjectHandler.h"
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#include "hch/CArtHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CCreatureHandler.h"
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#include "hch/CAbilityHandler.h"
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#include "hch/CSpellHandler.h"
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#include "hch/CBuildingHandler.h"
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#include "hch/CObjectHandler.h"
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#include "CGameInfo.h"
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#include "hch\CMusicHandler.h"
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#include "hch\CLodHandler.h"
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#include "hch\CDefHandler.h"
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#include "hch\CTownHandler.h"
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#include "hch\CDefObjInfoHandler.h"
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#include "hch\CAmbarCendamo.h"
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#include "hch/CMusicHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CDefHandler.h"
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#include "hch/CTownHandler.h"
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#include "hch/CDefObjInfoHandler.h"
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#include "hch/CAmbarCendamo.h"
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#include "mapHandler.h"
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#include "global.h"
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#include "CPreGame.h"
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#include "hch\CGeneralTextHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "CConsoleHandler.h"
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#include "CCursorHandler.h"
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#include "CScreenHandler.h"
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@ -41,8 +41,9 @@
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#include "CLuaHandler.h"
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#include "CLua.h"
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#include "CAdvmapInterface.h"
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#include "client\Graphics.h"
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#include "client/Graphics.h"
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#include <boost/asio.hpp>
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#include <boost/thread.hpp>
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std::string NAME = NAME_VER + std::string(" (client)");
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DLL_EXPORT void initDLL(CLodHandler *b);
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using boost::asio::ip::tcp;
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@ -59,7 +60,9 @@ void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * sc
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CGI->state->cppscripts.insert(script);
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}
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int _tmain(int argc, _TCHAR* argv[])
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{ /*
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{
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boost::thread servthr(boost::bind(system,"Debug\\VCMI_server.exe"));
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/*
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boost::asio::io_service io_service;
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boost::system::error_code error = boost::asio::error::host_not_found;
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tcp::socket socket(io_service);
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|
@ -1,14 +1,14 @@
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#include "stdafx.h"
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#include "CMessage.h"
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#include "SDL_TTF.h"
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#include "hch\CDefHandler.h"
|
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#include "hch/CDefHandler.h"
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#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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#include "hch\CLodHandler.h"
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#include "hch/CLodHandler.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "CPlayerInterface.h"
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#include "hch\CDefHandler.h"
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#include "hch/CDefHandler.h"
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#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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#include <sstream>
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|
@ -2,7 +2,7 @@
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#include "global.h"
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#include "CPathfinder.h"
|
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#include "CGameInfo.h"
|
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#include "hch\CAmbarCendamo.h"
|
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#include "hch/CAmbarCendamo.h"
|
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#include "mapHandler.h"
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#include "CGameState.h"
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|
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|
@ -22,7 +22,7 @@
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#include "timeHandler.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
|
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#include "hch\CPreGameTextHandler.h"
|
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#include "hch/CPreGameTextHandler.h"
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#include "CBattleInterface.h"
|
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#include "CLua.h"
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#include <cmath>
|
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|
BIN
CPreGame.cpp
BIN
CPreGame.cpp
Binary file not shown.
@ -4,10 +4,10 @@
|
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#include <set>
|
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#include "SDL.h"
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#include "StartInfo.h"
|
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#include "hch\CPreGameTextHandler.h"
|
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#include "hch/CPreGameTextHandler.h"
|
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#include "CMessage.h"
|
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#include "map.h"
|
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#include "hch\CMusicHandler.h"
|
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#include "hch/CMusicHandler.h"
|
||||
class CPreGame;
|
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extern CPreGame * CPG;
|
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|
||||
|
@ -6,7 +6,7 @@
|
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#include "SDL_Extensions.h"
|
||||
#include "CCursorHandler.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "hch\CDefHandler.h"
|
||||
#include "hch/CDefHandler.h"
|
||||
|
||||
extern SDL_Surface * screen, * screen2;
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include <algorithm>
|
||||
#include "CMessage.h"
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include "hch\CDefHandler.h"
|
||||
#include "hch/CDefHandler.h"
|
||||
#include <map>
|
||||
#include "client\Graphics.h"
|
||||
|
||||
|
@ -603,10 +603,6 @@
|
||||
RelativePath="..\CHeroWindow.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\CLua.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\CLuaHandler.h"
|
||||
>
|
||||
|
@ -3,13 +3,13 @@
|
||||
#include "SDL_Extensions.h"
|
||||
#include "CGameInfo.h"
|
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#include <cstdlib>
|
||||
#include "hch\CLodHandler.h"
|
||||
#include "hch\CDefObjInfoHandler.h"
|
||||
#include "hch/CLodHandler.h"
|
||||
#include "hch/CDefObjInfoHandler.h"
|
||||
#include <algorithm>
|
||||
#include "CGameState.h"
|
||||
#include "CLua.h"
|
||||
#include "hch\CHeroHandler.h"
|
||||
#include "hch\CTownHandler.h"
|
||||
#include "hch/CHeroHandler.h"
|
||||
#include "hch/CTownHandler.h"
|
||||
#include "client\Graphics.h"
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
|
@ -1,11 +1,11 @@
|
||||
#ifndef MAPHANDLER_H
|
||||
#define MAPHANDLER_H
|
||||
|
||||
#include "hch\CAmbarCendamo.h"
|
||||
#include "hch/CAmbarCendamo.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "hch\CDefHandler.h"
|
||||
#include "hch/CDefHandler.h"
|
||||
#include <boost/logic/tribool.hpp>
|
||||
#include "hch\CObjectHandler.h"
|
||||
#include "hch/CObjectHandler.h"
|
||||
#include <list>
|
||||
const int Woff = 12; //width of map's frame
|
||||
const int Hoff = 8;
|
||||
|
9
server/CGameHandler.cpp
Normal file
9
server/CGameHandler.cpp
Normal file
@ -0,0 +1,9 @@
|
||||
#include "CGameHandler.h"
|
||||
|
||||
CGameHandler::CGameHandler(void)
|
||||
{
|
||||
}
|
||||
|
||||
CGameHandler::~CGameHandler(void)
|
||||
{
|
||||
}
|
8
server/CGameHandler.h
Normal file
8
server/CGameHandler.h
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
class CGameHandler
|
||||
{
|
||||
public:
|
||||
CGameHandler(void);
|
||||
~CGameHandler(void);
|
||||
};
|
192
server/VCMI_server.vcproj
Normal file
192
server/VCMI_server.vcproj
Normal file
@ -0,0 +1,192 @@
|
||||
<?xml version="1.0" encoding="windows-1250"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Name="VCMI_server"
|
||||
ProjectGUID="{8AF697C3-465E-4910-B31B-576A9ECDB309}"
|
||||
RootNamespace="VCMI_server"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
GenerateDebugInformation="true"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
GenerateDebugInformation="true"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\CGameHandler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\server_main.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\CGameHandler.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
81
server/server_main.cpp
Normal file
81
server/server_main.cpp
Normal file
@ -0,0 +1,81 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <boost/bind.hpp>
|
||||
#include <boost/asio.hpp>
|
||||
#include "../global.h"
|
||||
std::string NAME = NAME_VER + std::string(" (server)");
|
||||
//using boost::asio::ip::tcp;
|
||||
//using namespace boost;
|
||||
//using namespace boost::asio;
|
||||
//
|
||||
//class CConnection
|
||||
//{
|
||||
//public:
|
||||
// int ID;
|
||||
// tcp::socket socket;
|
||||
// void witaj()
|
||||
// {
|
||||
// char message[50]; strcpy_s(message,50,NAME.c_str());message[NAME.size()]='\n';
|
||||
// write(socket,buffer("Aiya!\n"));
|
||||
// write(socket,buffer(message,NAME.size()+1));
|
||||
// }
|
||||
// CConnection(io_service& io_service, int id=-1)
|
||||
// : socket(io_service), ID(id)
|
||||
// {
|
||||
// }
|
||||
//};
|
||||
//
|
||||
//class CVCMIServer
|
||||
//{
|
||||
// tcp::acceptor acceptor;
|
||||
// std::vector<CConnection*> connections;
|
||||
//public:
|
||||
// CVCMIServer(io_service& io_service)
|
||||
// : acceptor(io_service, tcp::endpoint(tcp::v4(), 3030))
|
||||
// {
|
||||
// start_accept();
|
||||
// }
|
||||
//
|
||||
//private:
|
||||
// void start_accept()
|
||||
// {
|
||||
// std::cout<<"Listening for connections at port " << acceptor.local_endpoint().port() << std::endl;
|
||||
// CConnection * new_connection = new CConnection(acceptor.io_service());
|
||||
// acceptor.accept(new_connection->socket);
|
||||
// new_connection->witaj();
|
||||
// acceptor.async_accept(new_connection->socket,
|
||||
// boost::bind(&CVCMIServer::gotConnection, this, new_connection,
|
||||
// placeholders::error));
|
||||
// }
|
||||
//
|
||||
// void gotConnection(CConnection * connection,const system::error_code& error)
|
||||
// {
|
||||
// if (!error)
|
||||
// {
|
||||
// std::cout<<"Got connection!" << std::endl;
|
||||
// connection->witaj();
|
||||
// start_accept();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// std::cout<<"Got connection but there is an error " << std::endl;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
//};
|
||||
//
|
||||
int main()
|
||||
{
|
||||
// try
|
||||
// {
|
||||
// io_service io_service;
|
||||
// CVCMIServer server(io_service);
|
||||
// io_service.run();
|
||||
// }
|
||||
// catch (std::exception& e)
|
||||
// {
|
||||
// std::cerr << e.what() << std::endl;
|
||||
// }
|
||||
//
|
||||
return 0;
|
||||
}
|
Reference in New Issue
Block a user