mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Warnings fixes (#538)
Warnings fixes * Suppress `missing-braces` for Clang * Fixed many C4275 warnings * Fixed almost all Clang/GCC warnings * Silence most frequent MSVC warning. * Fixed some pessimizing-move warnings * Fixed some unused capture warnings
This commit is contained in:
committed by
GitHub
parent
419fee1fb2
commit
b00e935e4d
@@ -15,7 +15,7 @@
|
||||
#include "../AIUtility.h"
|
||||
#include "../Goals/AbstractGoal.h"
|
||||
|
||||
class AIPathNode;
|
||||
struct AIPathNode;
|
||||
|
||||
class ISpecialAction
|
||||
{
|
||||
|
||||
@@ -410,12 +410,11 @@ namespace AIPathfinding
|
||||
class AIMovementToDestinationRule : public MovementToDestinationRule
|
||||
{
|
||||
private:
|
||||
CPlayerSpecificInfoCallback * cb;
|
||||
std::shared_ptr<AINodeStorage> nodeStorage;
|
||||
|
||||
public:
|
||||
AIMovementToDestinationRule(CPlayerSpecificInfoCallback * cb, std::shared_ptr<AINodeStorage> nodeStorage)
|
||||
:cb(cb), nodeStorage(nodeStorage)
|
||||
AIMovementToDestinationRule(std::shared_ptr<AINodeStorage> nodeStorage)
|
||||
: nodeStorage(nodeStorage)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -455,12 +454,11 @@ namespace AIPathfinding
|
||||
class AIPreviousNodeRule : public MovementToDestinationRule
|
||||
{
|
||||
private:
|
||||
CPlayerSpecificInfoCallback * cb;
|
||||
std::shared_ptr<AINodeStorage> nodeStorage;
|
||||
|
||||
public:
|
||||
AIPreviousNodeRule(CPlayerSpecificInfoCallback * cb, std::shared_ptr<AINodeStorage> nodeStorage)
|
||||
:cb(cb), nodeStorage(nodeStorage)
|
||||
AIPreviousNodeRule(std::shared_ptr<AINodeStorage> nodeStorage)
|
||||
: nodeStorage(nodeStorage)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -501,9 +499,9 @@ namespace AIPathfinding
|
||||
std::vector<std::shared_ptr<IPathfindingRule>> rules = {
|
||||
std::make_shared<AILayerTransitionRule>(cb, ai, nodeStorage),
|
||||
std::make_shared<DestinationActionRule>(),
|
||||
std::make_shared<AIMovementToDestinationRule>(cb, nodeStorage),
|
||||
std::make_shared<AIMovementToDestinationRule>(nodeStorage),
|
||||
std::make_shared<MovementCostRule>(),
|
||||
std::make_shared<AIPreviousNodeRule>(cb, nodeStorage),
|
||||
std::make_shared<AIPreviousNodeRule>(nodeStorage),
|
||||
std::make_shared<AIMovementAfterDestinationRule>(cb, nodeStorage)
|
||||
};
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "../VCAI.h"
|
||||
#include "AINodeStorage.h"
|
||||
|
||||
class IPathfindingManager
|
||||
class DLL_EXPORT IPathfindingManager
|
||||
{
|
||||
public:
|
||||
virtual ~IPathfindingManager() = default;
|
||||
@@ -28,8 +28,8 @@ public:
|
||||
virtual std::vector<AIPath> getPathsToTile(HeroPtr hero, int3 tile) = 0;
|
||||
virtual bool isTileAccessible(HeroPtr hero, int3 tile) = 0;
|
||||
};
|
||||
|
||||
class PathfindingManager : public IPathfindingManager
|
||||
|
||||
class DLL_EXPORT PathfindingManager : public IPathfindingManager
|
||||
{
|
||||
friend class AIhelper;
|
||||
|
||||
@@ -55,9 +55,9 @@ private:
|
||||
void setAI(VCAI * AI) override;
|
||||
|
||||
Goals::TGoalVec findPath(
|
||||
HeroPtr hero,
|
||||
HeroPtr hero,
|
||||
crint3 dest,
|
||||
bool allowGatherArmy,
|
||||
bool allowGatherArmy,
|
||||
const std::function<Goals::TSubgoal(int3)> goalFactory);
|
||||
|
||||
Goals::TSubgoal clearWayTo(HeroPtr hero, int3 firstTileToGet);
|
||||
|
||||
Reference in New Issue
Block a user