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Compilation fixes for MSVS
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parent
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commit
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@ -18,6 +18,7 @@
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#include "lib/GameConstants.h"
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#include "lib/CPlayerState.h"
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#include "lib/UnlockGuard.h"
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#include "lib/BattleInfo.h"
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/*
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* CCallback.cpp, part of VCMI engine
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@ -169,7 +169,7 @@
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<ItemGroup>
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<ClCompile Include="BattleAction.cpp" />
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<ClCompile Include="BattleHex.cpp" />
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<ClCompile Include="BattleState.cpp" />
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<ClCompile Include="BattleInfo.cpp" />
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<ClCompile Include="CArtHandler.cpp" />
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<ClCompile Include="CBonusTypeHandler.cpp" />
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<ClCompile Include="CBuildingHandler.cpp" />
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@ -184,6 +184,7 @@
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<ClCompile Include="CModHandler.cpp" />
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<ClCompile Include="CObstacleInstance.cpp" />
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<ClCompile Include="CPathfinder.cpp" />
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<ClCompile Include="CStack.cpp" />
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<ClCompile Include="CThreadHelper.cpp" />
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<ClCompile Include="CTownHandler.cpp" />
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<ClCompile Include="CRandomGenerator.cpp" />
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@ -202,6 +203,8 @@
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<ClCompile Include="serializer\JsonDeserializer.cpp" />
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<ClCompile Include="serializer\JsonSerializeFormat.cpp" />
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<ClCompile Include="serializer\JsonSerializer.cpp" />
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<ClCompile Include="SideInBattle.cpp" />
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<ClCompile Include="SiegeInfo.cpp" />
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<ClCompile Include="spells\CSpellHandler.cpp" />
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<ClCompile Include="spells\ISpellMechanics.cpp" />
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<ClCompile Include="spells\AdventureSpellMechanics.cpp" />
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@ -288,7 +291,7 @@
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<ClInclude Include="AI_Base.h" />
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<ClInclude Include="BattleAction.h" />
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<ClInclude Include="BattleHex.h" />
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<ClInclude Include="BattleState.h" />
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<ClInclude Include="BattleInfo.h" />
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<ClInclude Include="CArtHandler.h" />
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<ClInclude Include="CBonusTypeHandler.h" />
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<ClInclude Include="CBuildingHandler.h" />
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@ -310,6 +313,7 @@
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<ClInclude Include="CRandomGenerator.h" />
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<ClInclude Include="CScriptingModule.h" />
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<ClInclude Include="CSoundBase.h" />
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<ClInclude Include="CStack.h" />
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<ClInclude Include="CStopWatch.h" />
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<ClInclude Include="CThreadHelper.h" />
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<ClInclude Include="CTownHandler.h" />
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@ -398,6 +402,8 @@
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<ClInclude Include="serializer\JsonDeserializer.h" />
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<ClInclude Include="serializer\JsonSerializeFormat.h" />
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<ClInclude Include="serializer\JsonSerializer.h" />
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<ClInclude Include="SideInBattle.h" />
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<ClInclude Include="SiegeInfo.h" />
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<ClInclude Include="spells\AdventureSpellMechanics.h" />
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<ClInclude Include="spells\BattleSpellMechanics.h" />
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<ClInclude Include="spells\CDefaultSpellMechanics.h" />
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@ -32,7 +32,6 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BattleAction.cpp" />
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<ClCompile Include="BattleState.cpp" />
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<ClCompile Include="CArtHandler.cpp" />
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<ClCompile Include="CBuildingHandler.cpp" />
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<ClCompile Include="CCreatureHandler.cpp" />
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@ -261,6 +260,10 @@
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<ClCompile Include="serializer\CSerializer.cpp" />
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<ClCompile Include="serializer\CTypeList.cpp" />
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<ClCompile Include="serializer\Connection.cpp" />
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<ClCompile Include="CStack.cpp" />
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<ClCompile Include="SideInBattle.cpp" />
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<ClCompile Include="SiegeInfo.cpp" />
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<ClCompile Include="BattleInfo.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCreatureSet.h">
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@ -317,9 +320,6 @@
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<ClInclude Include="BattleAction.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="BattleState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CObstacleInstance.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -656,5 +656,17 @@
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<ClInclude Include="serializer\Connection.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="BattleInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CStack.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="SideInBattle.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="SiegeInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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