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New objects are now created and initialized on server and sent to client

This commit is contained in:
Ivan Savenko
2024-07-12 16:51:27 +00:00
parent d2839c8e52
commit b07408e984
14 changed files with 95 additions and 87 deletions

View File

@@ -227,8 +227,7 @@ bool HeroPoolProcessor::hireHero(const ObjectInstanceID & objectID, const HeroTy
if(gameHandler->getTile(targetPos)->isWater() && !recruitedHero->boat)
{
//Create a new boat for hero
gameHandler->createObject(targetPos, player, Obj::BOAT, recruitedHero->getBoatType().getNum());
gameHandler->createBoat(targetPos, recruitedHero->getBoatType(), player);
hr.boatId = gameHandler->getTopObj(targetPos)->id;
}