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@@ -330,7 +330,7 @@ Casting the spell with "massive" target will randomly pick selected number of ta
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```json
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"mod:effectId":{
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"firstSpellEffect":{
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"type": "core:catapult"
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// How many targets will be attacked by the spell
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@@ -362,7 +362,7 @@ Casting the spell with "massive" target will randomly pick selected number of ta
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Configurable version of Clone spell. Casting the spell will create clone of targeted unit that belongs to side of spell caster.
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```json
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"mod:effectId":{
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"firstSpellEffect":{
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"type": "core:clone"
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// Maximal tier of unit on which this spell can be cast
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@@ -383,7 +383,7 @@ Target with SPELL_DAMAGE_REDUCTION bonus with value greater than 100% for any of
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```json
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"mod:effectId":{
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"firstSpellEffect":{
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"type": "core:damage",
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"killByCount": false,
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"killByPercentage" : false,
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@@ -402,7 +402,7 @@ Only bonuses from spells with specified positiveness(es) will be dispelled. See
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```json
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"mod:effectId":{
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"firstSpellEffect":{
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"type": "core:dispel",
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/// if set, spell will dispell other spells with "positive" flag
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@@ -425,7 +425,7 @@ If parameter `minFullUnits` is non-zero, spell can only be cast if it will at le
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Spell can be used on dead units, but only if corpse is not blocked by a living unit.
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```json
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"mod:effectId":{
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"firstSpellEffect":{
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"type": "core:heal",
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/// Minimal amount of health points that this spell can restore, based on target creature health
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@@ -442,21 +442,109 @@ Spell can be used on dead units, but only if corpse is not blocked by a living u
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}
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```
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### Sacrifice
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Sacrifice spell. Allows to destroy first target, while healing the second one. Destroyed unit is completely removed from the game.
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Effect configuration is identical to [Heal effect](#heal).
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```json
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"firstSpellEffect":{
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"type": "core:sacrifice"
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"minFullUnits" : 1,
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"healLevel" : "heal",
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"healPower" : "permanent"
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}
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```
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### Obstacle
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TODO
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```json
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"firstSpellEffect":{
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"type": "core:obstacle"
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"hidden" : false,
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"passable" : false,
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"trap" : false,
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"removeOnTrigger" : false,
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"hideNative" : false,
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"patchCount" : 1,
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"turnsRemaining" : 1,
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"triggerAbility" : "obstacleTriggerAbility",
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"attacker" : {
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"shape" : [],
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"range" : [],
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"appearSound" : {},
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"appearAnimation" : {},
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"animation" : {},
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"offsetY" : 0
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},
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"defender" : {
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"shape" : [],
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"range" : [],
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"appearSound" : {},
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"appearAnimation" : {},
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"animation" : {},
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"offsetY" : 0
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}
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}
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```
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### Moat
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TODO
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```json
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"firstSpellEffect":{
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"type": "core:moat"
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"hidden" : false,
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"trap" : false,
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"removeOnTrigger" : false,
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"dispellable" : false,
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"moatDamage" : 90,
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"moatHexes" : [],
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"triggerAbility" : "obstacleTriggerAbility",
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"defender" : {
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"shape" : [],
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"range" : [],
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"appearSound" : {},
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"appearAnimation" : {},
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"animation" : {},
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"offsetY" : 0
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}
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}
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```
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### Remove obstacle
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TODO
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Effect removes an obstacle from targeted hex
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### Sacrifice
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```json
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"firstSpellEffect":{
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"type": "core:removeObstacle",
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/// If set to true, spell can remove large ("absolute") obstacles
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"removeAbsolute" : false,
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TODO
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/// If set to true, spell can remove small obstacles (H3 behavior)
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"removeUsual" : true,
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// If set to true, spell can remove any obstacle that was created by spell
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"removeAllSpells" : true,
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// If set to true, spell can remove obstacles that were created with specific spell
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"removeSpells" : [ "spellA", "spellB" ],
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}
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```
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### Summon
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@@ -472,7 +560,7 @@ if `summonSameUnit` flag is set, and same creature was already summoned before,
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```json
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"mod:effectId":{
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"firstSpellEffect":{
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"type": "core:summon",
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/// Unit to summon
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@@ -495,7 +583,7 @@ Raised amount of units is limited by (rounded down):
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- total stack size of summoned unit can not be greater than stack size of dead unit
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```json
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"mod:effectId":{
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"firstSpellEffect":{
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"type": "core:demonSummon",
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/// Unit to summon
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@@ -511,7 +599,7 @@ Raised amount of units is limited by (rounded down):
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Effect instantly moves unit from its current location to targeted tile
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```json
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"mod:effectId":{
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"firstSpellEffect":{
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"type": "core:teleport",
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/// If true, unit will trigger obstacles on destination location
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@@ -540,7 +628,7 @@ Value of all bonuses can be affected by following bonuses:
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- SPECIAL_FIXED_VALUE_ENCHANT: value from addInfo replaces val of bonus
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```json
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"mod:effectId" : {
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"firstSpellEffect" : {
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"type": "core:timed",
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// if set to true, recasting same spell will accumulate (and prolong) effects of previous spellcast
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