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Pass pointer to actual caller in showBlockingDialog callWith

Fixes activation of all rewardable buildings in town on blocking dialog
answer
This commit is contained in:
Ivan Savenko
2024-09-04 15:14:56 +00:00
parent d34b4a141e
commit b09d9d501b
17 changed files with 28 additions and 31 deletions

View File

@@ -244,7 +244,7 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
else
bd.text.replaceLocalString(EMetaText::ARRAY_TXT, 173 + (int)Slots().begin()->second->getQuantityID()*3);
bd.text.replaceName(*Slots().begin()->second);
cb->showBlockingDialog(&bd);
cb->showBlockingDialog(this, &bd);
return;
}
@@ -280,7 +280,7 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
bd.flags |= BlockingDialog::SAFE_TO_AUTOACCEPT;
}
cb->showBlockingDialog(&bd);
cb->showBlockingDialog(this, &bd);
}
void CGDwelling::newTurn(vstd::RNG & rand) const