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Pass pointer to actual caller in showBlockingDialog callWith

Fixes activation of all rewardable buildings in town on blocking dialog
answer
This commit is contained in:
Ivan Savenko
2024-09-04 15:14:56 +00:00
parent d34b4a141e
commit b09d9d501b
17 changed files with 28 additions and 31 deletions

View File

@ -52,7 +52,7 @@ void CRewardableObject::selectRewardWithMessage(const CGHeroInstance * contextHe
sd.player = contextHero->tempOwner;
sd.text = dialog;
sd.components = loadComponents(contextHero, rewardIndices);
cb->showBlockingDialog(&sd);
cb->showBlockingDialog(this, &sd);
}