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Pass pointer to actual caller in showBlockingDialog callWith
Fixes activation of all rewardable buildings in town on blocking dialog answer
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@ -52,7 +52,7 @@ void CRewardableObject::selectRewardWithMessage(const CGHeroInstance * contextHe
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sd.player = contextHero->tempOwner;
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sd.text = dialog;
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sd.components = loadComponents(contextHero, rewardIndices);
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cb->showBlockingDialog(&sd);
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cb->showBlockingDialog(this, &sd);
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}
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