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Pass pointer to actual caller in showBlockingDialog callWith

Fixes activation of all rewardable buildings in town on blocking dialog
answer
This commit is contained in:
Ivan Savenko
2024-09-04 15:14:56 +00:00
parent d34b4a141e
commit b09d9d501b
17 changed files with 28 additions and 31 deletions

View File

@@ -221,7 +221,7 @@ void TownRewardableBuildingInstance::onHeroVisit(const CGHeroInstance *h) const
if (rewards.size() == 1)
configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
cb->showBlockingDialog(&sd);
cb->showBlockingDialog(this, &sd);
};
if(!town->hasBuilt(getBuildingType()))