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b0a587ff08
@ -114,6 +114,33 @@ CBattleAnimation::CBattleAnimation(CBattleInterface * _owner)
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: owner(_owner), ID(_owner->animIDhelper++)
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{}
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//Dummy animation
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bool CDummyAnim::init()
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{
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return true;
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}
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void CDummyAnim::nextFrame()
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{
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counter++;
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if(counter > howMany)
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endAnim();
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}
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void CDummyAnim::endAnim()
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{
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CBattleAnimation::endAnim();
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delete this;
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}
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CDummyAnim::CDummyAnim(CBattleInterface * _owner, int howManyFrames) : CBattleAnimation(_owner), howMany(howManyFrames), counter(0)
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{
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}
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//effect animation
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bool CSpellEffectAnim::init()
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{
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@ -1480,12 +1507,16 @@ void CBattleInterface::show(SDL_Surface * to)
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//double loop because dead stacks should be printed first
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for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
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{
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if(creAnims.find(j->second.ID) == creAnims.end()) //eg. for summoned but not yet handled stacks
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continue;
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if(creAnims[j->second.ID]->getType() != 5 && j->second.position >= 0) //don't show turrets here
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stackAliveByHex[j->second.position].push_back(j->second.ID);
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}
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std::vector<int> stackDeadByHex[BFIELD_SIZE];
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for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
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{
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if(creAnims.find(j->second.ID) == creAnims.end()) //eg. for summoned but not yet handled stacks
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continue;
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if(creAnims[j->second.ID]->getType() == 5)
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stackDeadByHex[j->second.position].push_back(j->second.ID);
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}
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@ -2601,6 +2632,9 @@ void CBattleInterface::spellCast(SpellCast * sc)
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displayEffect(spell.mainEffectAnim, LOCPLINT->cb->battleGetStackByID(*it, false)->position);
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}
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break;
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case 66: case 67: case 68: case 69: //summon elemental
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addNewAnim(new CDummyAnim(this, 2));
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break;
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} //switch(sc->id)
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//support for resistance
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@ -2699,14 +2733,15 @@ void CBattleInterface::castThisSpell(int spellID)
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{
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spellSelMode = 4;
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}
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if(CGI->spellh->spells[spellID].range[ castingHero->getSpellSchoolLevel(&CGI->spellh->spells[spellID]) ] == "X") //spell has no range
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{
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spellSelMode = -1;
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}
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if(spellSelMode == -1) //user does not have to select location
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{
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spellToCast->destinationTile = -1;
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LOCPLINT->cb->battleMakeAction(spellToCast);
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delete spellToCast;
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spellToCast = NULL;
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spellDestSelectMode = false;
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CGI->curh->changeGraphic(1, 6);
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endCastingSpell();
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}
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else
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{
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@ -73,6 +73,19 @@ public:
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CBattleAnimation(CBattleInterface * _owner);
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};
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class CDummyAnim : public CBattleAnimation
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{
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private:
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int counter;
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int howMany;
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public:
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bool init();
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void nextFrame();
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void endAnim();
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CDummyAnim(CBattleInterface * _owner, int howManyFrames);
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};
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class CSpellEffectAnim : public CBattleAnimation
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{
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private:
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@ -669,8 +669,9 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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//we will cast a spell
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if(LOCPLINT->battleInt && LOCPLINT->cb->battleCanCastSpell() && LOCPLINT->cb->getSpellCost(&CGI->spellh->spells[mySpell], owner->myHero) <= owner->myHero->mana) //if battle window is open
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{
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LOCPLINT->battleInt->castThisSpell(mySpell);
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int spell = mySpell;
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owner->fexitb();
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LOCPLINT->battleInt->castThisSpell(spell);
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}
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}
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}
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@ -2721,13 +2721,15 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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complain("catapult tried to attack non-catapultable hex!");
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break;
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}
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int wallInitHP = gs->curB->si.wallState[attackedPart];
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int dmgAlreadyDealt = 0; //in successive iterations damage is dealt but not yet substracted from wall's HPs
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for(int g=0; g<sbi.shots; ++g)
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{
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if(gs->curB->si.wallState[attackedPart] == 3) //it's not destroyed
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if(wallInitHP + dmgAlreadyDealt == 3) //it's not destroyed
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continue;
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CatapultAttack ca; //package for clients
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std::pair< std::pair< ui8, si16 >, ui8> attack;
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std::pair< std::pair< ui8, si16 >, ui8> attack; //<< attackedPart , destination tile >, damageDealt >
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attack.first.first = attackedPart;
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attack.first.second = ba.destinationTile;
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attack.second = 0;
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@ -2765,10 +2767,13 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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{
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if(dmgRand <= dmgChance[v])
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{
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attack.second = v;
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attack.second = std::min(3 - dmgAlreadyDealt - wallInitHP, v);
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dmgAlreadyDealt += attack.second;
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break;
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}
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}
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//removing creatures in turrets / keep if one is destroyed
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if(attack.second > 0 && (attackedPart == 0 || attackedPart == 1 || attackedPart == 6))
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{
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int posRemove = -1;
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