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Update BuyArmyBehavior.cpp
No longer saving money for city-halls when city-halls cannot be built.
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@ -48,7 +48,7 @@ Goals::TGoalVec BuyArmyBehavior::decompose(const Nullkiller * ai) const
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}
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}
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if (ai->buildAnalyzer->isGoldPressureHigh() && !town->hasBuilt(BuildingID::CITY_HALL))
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if (ai->buildAnalyzer->isGoldPressureHigh() && !town->hasBuilt(BuildingID::CITY_HALL) && cb->canBuildStructure(town, BuildingID::CITY_HALL) != EBuildingState::FORBIDDEN)
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{
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return tasks;
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}
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