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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

small bugfix, move of one file

This commit is contained in:
mateuszb 2007-09-17 17:36:20 +00:00
parent 7d4aa0c803
commit b0e72f334e
7 changed files with 58 additions and 28 deletions

View File

@ -754,6 +754,7 @@ CResDataBar::CResDataBar()
bg = CGI->bitmaph->loadBitmap("ZRESBAR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
blueToPlayersAdv(bg,LOCPLINT->playerID);
//blueToPlayersNice(bg,LOCPLINT->playerID);
pos = genRect(bg->h,bg->w,3,575);
txtpos += (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)),

View File

@ -31,6 +31,7 @@ class CGameState;
class CMapHandler;
class CGameInterface;
class CPreGame;
class CDefHandler;
/*
CGameInfo class
for allowing different functions for modifying game informations
@ -64,6 +65,7 @@ public:
int localPlayer;
std::vector<CGameInterface *> playerint;
std::vector<SDL_Color> playerColors;
std::vector<CDefHandler *> playerColorInfo; //gems from adventure map interface
SDL_Color neutralColor;
StartInfo scenarioOps;
};

55
CMT.cpp
View File

@ -85,36 +85,10 @@ TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
void initGameState(CGameInfo * cgi)
{
/******************RESOURCES****************************************************/
//TODO: zeby komputer dostawal inaczej niz gracz
std::vector<int> startres;
std::ifstream tis("config/startres.txt");
int k;
for (int j=0;j<cgi->scenarioOps.difficulty;j++)
{
tis >> k;
for (int z=0;z<RESOURCE_QUANTITY;z++)
tis>>k;
}
tis >> k;
for (int i=0;i<RESOURCE_QUANTITY;i++)
{
tis >> k;
startres.push_back(k);
}
tis.close();
for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
{
(*i).second.resources.resize(RESOURCE_QUANTITY);
for (int x=0;x<RESOURCE_QUANTITY;x++)
(*i).second.resources[x] = startres[x];
}
/*************************HEROES************************************************/
for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
{
if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->owner<0)
if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->owner<0 || cgi->heroh->heroInstances[i]->owner==255)
continue;
CHeroInstance * vhi = new CHeroInstance();
*vhi=*(cgi->heroh->heroInstances[i]);
@ -147,6 +121,31 @@ void initGameState(CGameInfo * cgi)
cgi->state->players[vhi->owner].heroes.push_back(vhi);
}
/******************RESOURCES****************************************************/
//TODO: zeby komputer dostawal inaczej niz gracz
std::vector<int> startres;
std::ifstream tis("config/startres.txt");
int k;
for (int j=0;j<cgi->scenarioOps.difficulty;j++)
{
tis >> k;
for (int z=0;z<RESOURCE_QUANTITY;z++)
tis>>k;
}
tis >> k;
for (int i=0;i<RESOURCE_QUANTITY;i++)
{
tis >> k;
startres.push_back(k);
}
tis.close();
for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
{
(*i).second.resources.resize(RESOURCE_QUANTITY);
for (int x=0;x<RESOURCE_QUANTITY;x++)
(*i).second.resources[x] = startres[x];
}
/*************************FOG**OF**WAR******************************************/
for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
@ -288,6 +287,8 @@ int _tmain(int argc, _TCHAR* argv[])
cgi->playerColors.push_back(p);//pink
p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
cgi->neutralColor = p;//gray
cgi->playerColorInfo.push_back(cgi->spriteh->giveDef("agemLL.def")); //todo: finish
//colors initialized
cgi->townh = new CTownHandler;

View File

@ -530,6 +530,8 @@ void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player)
void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player)
{
if(player==1) //it is actually blue...
return;
if(sur->format->BitsPerPixel == 8)
{
for(int i=0; i<sur->format->palette->ncolors; ++i)
@ -621,6 +623,29 @@ void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player)
}
}
void CSDL_Ext::blueToPlayersNice(SDL_Surface * sur, int player) //incomplete, TODO: finish
{
if(sur->format->BitsPerPixel==8)
{
for(int a=0; a<sur->format->palette->ncolors; ++a)
{
for(int s=0; s<CGI->playerColorInfo[0]->ourImages[1].bitmap->format->palette->ncolors; ++s)
{
if(abs((sur->format->palette->colors+a)->b - (CGI->playerColorInfo[0]->ourImages[1].bitmap->format->palette->colors+s)->b) < 5
&& abs((sur->format->palette->colors+a)->g - (CGI->playerColorInfo[0]->ourImages[1].bitmap->format->palette->colors+s)->g) < 5
&& abs((sur->format->palette->colors+a)->r - (CGI->playerColorInfo[0]->ourImages[1].bitmap->format->palette->colors+s)->r) < 5
)
{
(sur->format->palette->colors+a)->b = (CGI->playerColorInfo[0]->ourImages[player].bitmap->format->palette->colors+s)->b;
(sur->format->palette->colors+a)->r = (CGI->playerColorInfo[0]->ourImages[player].bitmap->format->palette->colors+s)->g;
(sur->format->palette->colors+a)->g = (CGI->playerColorInfo[0]->ourImages[player].bitmap->format->palette->colors+s)->r;
break;
}
}
}
}
}
void CSDL_Ext::setPlayerColor(SDL_Surface * sur, int player)
{
if(sur->format->BitsPerPixel==8)

View File

@ -31,6 +31,7 @@ namespace CSDL_Ext
void update(SDL_Surface * what = ekran); //updates whole surface (default - main screen)
void blueToPlayers(SDL_Surface * sur, int player); //simple color substitution
void blueToPlayersAdv(SDL_Surface * sur, int player); //substitute blue color by another one, makes it nicer keeping nuances
void blueToPlayersNice(SDL_Surface * sur, int player); //uses interface gems to substitute colours
void setPlayerColor(SDL_Surface * sur, int player); //sets correct color of flags; -1 for neutral
std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
};

View File

@ -442,7 +442,7 @@ unsigned int CHeroInstance::getLowestCreatureSpeed()
void CHeroHandler::initTerrainCosts()
{
std::ifstream inp;
inp.open("TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary);
inp.open("config\\TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary);
int tynum;
inp>>tynum;
for(int i=0; i<2*tynum; i+=2)