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Merge pull request #2632 from rilian-la-te/resist-rework-pt1

Spell resistance rework: part 1
This commit is contained in:
Ivan Savenko 2023-08-25 01:13:57 +03:00 committed by GitHub
commit b0eec85aca
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GPG Key ID: 4AEE18F83AFDEB23
27 changed files with 253 additions and 200 deletions

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@ -271,7 +271,16 @@ std::shared_ptr<IImage> BattleStacksController::getStackAmountBox(const CStack *
int effectsPositivness = 0;
for(const auto & spellID : activeSpells)
effectsPositivness += CGI->spellh->objects.at(spellID)->positiveness;
{
auto positiveness = CGI->spells()->getByIndex(spellID)->getPositiveness();
if(!boost::logic::indeterminate(positiveness))
{
if(positiveness)
effectsPositivness++;
else
effectsPositivness--;
}
}
if (effectsPositivness > 0)
return amountPositive;

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@ -74,9 +74,9 @@ class SpellbookSpellSorter
public:
bool operator()(const CSpell * A, const CSpell * B)
{
if(A->level < B->level)
if(A->getLevel() < B->getLevel())
return true;
if(A->level > B->level)
if(A->getLevel() > B->getLevel())
return false;
@ -122,9 +122,9 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
++sitesPerOurTab[4];
spell->forEachSchool([&sitesPerOurTab](const spells::SchoolInfo & school, bool & stop)
spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
{
++sitesPerOurTab[(ui8)school.id];
++sitesPerOurTab[school];
});
}
if(sitesPerTabAdv[4] % 12 == 0)
@ -562,7 +562,7 @@ void CSpellWindow::SpellArea::hover(bool on)
if(mySpell)
{
if(on)
owner->statusBar->write(boost::str(boost::format("%s (%s)") % mySpell->getNameTranslated() % CGI->generaltexth->allTexts[171+mySpell->level]));
owner->statusBar->write(boost::str(boost::format("%s (%s)") % mySpell->getNameTranslated() % CGI->generaltexth->allTexts[171+mySpell->getLevel()]));
else
owner->statusBar->clear();
}
@ -609,12 +609,12 @@ void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
if(schoolLevel > 0)
{
boost::format fmt("%s/%s");
fmt % CGI->generaltexth->allTexts[171 + mySpell->level];
fmt % CGI->generaltexth->allTexts[171 + mySpell->getLevel()];
fmt % CGI->generaltexth->levels[3+(schoolLevel-1)];//lines 4-6
level->setText(fmt.str());
}
else
level->setText(CGI->generaltexth->allTexts[171 + mySpell->level]);
level->setText(CGI->generaltexth->allTexts[171 + mySpell->getLevel()]);
cost->color = secondLineColor;
boost::format costfmt("%s: %d");

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@ -19,14 +19,6 @@
}
},
"AIR_IMMUNITY":
{
"graphics":
{
"icon": "zvs/Lib1.res/E_SPAIR1"
}
},
"ATTACKS_ALL_ADJACENT":
{
"graphics":
@ -137,14 +129,6 @@
"hidden": true
},
"EARTH_IMMUNITY":
{
"graphics":
{
"icon": "zvs/Lib1.res/E_SPEATH1"
}
},
"ENCHANTER":
{
"graphics":
@ -169,14 +153,6 @@
}
},
"FIRE_IMMUNITY":
{
"graphics":
{
"icon": "zvs/Lib1.res/E_SPFIRE1"
}
},
"FIRE_SHIELD":
{
"graphics":
@ -585,14 +561,6 @@
"hidden": true
},
"WATER_IMMUNITY":
{
"graphics":
{
"icon": "zvs/Lib1.res/E_SPWATER1"
}
},
"WIDE_BREATH":
{
"graphics":

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@ -154,8 +154,8 @@
},
"immuneToFire" :
{
"type" : "FIRE_IMMUNITY",
"subtype" : 0
"type" : "SPELL_SCHOOL_IMMUNITY",
"subtype" : "spellSchool.fire"
},
"frostRingVulnerablity" :
{
@ -246,10 +246,15 @@
"subtype" : "spell.armageddon",
"val" : 100
},
"immuneToWater" :
"immuneToIceBolt" :
{
"type" : "WATER_IMMUNITY",
"subtype" : 2 //immune to damage spells only
"type" : "SPELL_IMMUNITY",
"subtype" : "spell.iceBolt"
},
"immuneToFrostRing" :
{
"type" : "SPELL_IMMUNITY",
"subtype" : "spell.frostRing"
},
"oppositeFire" :
{
@ -440,10 +445,15 @@
"subtype" : "spell.armageddon",
"val" : 100
},
"immuneToWater" :
"immuneToIceBolt" :
{
"type" : "WATER_IMMUNITY",
"subtype" : 2 //immune to damage spells only
"type" : "SPELL_IMMUNITY",
"subtype" : "spell.iceBolt"
},
"immuneToFrostRing" :
{
"type" : "SPELL_IMMUNITY",
"subtype" : "spell.frostRing"
},
"oppositeFire" :
{
@ -661,8 +671,8 @@
},
"immuneToFire" :
{
"type" : "FIRE_IMMUNITY",
"subtype" : 0
"type" : "SPELL_SCHOOL_IMMUNITY",
"subtype" : "spellSchool.fire"
},
"frostRingVulnerablity" :
{
@ -732,8 +742,8 @@
{
"immuneToFire" :
{
"type" : "FIRE_IMMUNITY",
"subtype" : 0 //this IS important
"type" : "SPELL_SCHOOL_IMMUNITY",
"subtype" : "spellSchool.fire"
}
},
"graphics" :
@ -763,8 +773,8 @@
},
"immuneToFire" :
{
"type" : "FIRE_IMMUNITY",
"subtype" : 0 //this IS important
"type" : "SPELL_SCHOOL_IMMUNITY",
"subtype" : "spellSchool.fire"
},
"rebirth" :
{

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@ -272,8 +272,8 @@
},
"immuneToFire" :
{
"type" : "FIRE_IMMUNITY",
"subtype" : 0
"type" : "SPELL_SCHOOL_IMMUNITY",
"subtype" : "spellSchool.fire"
}
},
"upgrades": ["efreetSultan"],
@ -315,8 +315,8 @@
},
"immuneToFire" :
{
"type" : "FIRE_IMMUNITY",
"subtype" : 0
"type" : "SPELL_SCHOOL_IMMUNITY",
"subtype" : "spellSchool.fire"
},
"fireShield" :
{

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@ -19,13 +19,12 @@ enum class ESpellSchool: int8_t;
namespace spells
{
struct SchoolInfo;
class Caster;
class DLL_LINKAGE Spell: public EntityT<SpellID>
{
public:
using SchoolCallback = std::function<void(const SchoolInfo &, bool &)>;
using SchoolCallback = std::function<void(const Identifier<ESpellSchool> &, bool &)>;
///calculate spell damage on stack taking caster`s secondary skills into account
virtual int64_t calculateDamage(const Caster * caster) const = 0;
@ -44,7 +43,7 @@ public:
virtual bool isSpecial() const = 0;
virtual bool isMagical() const = 0; //Should this spell considered as magical effect or as ability (like dendroid's bind)
virtual bool hasSchool(ESpellSchool school) const = 0;
virtual bool hasSchool(Identifier<ESpellSchool> school) const = 0;
virtual void forEachSchool(const SchoolCallback & cb) const = 0;
virtual const std::string & getCastSound() const = 0;
virtual int32_t getCost(const int32_t skillLevel) const = 0;

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@ -99,60 +99,66 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
fileName = sp->getIconImmune();
break;
}
case BonusType::FIRE_IMMUNITY:
case BonusType::SPELL_DAMAGE_REDUCTION: //Spell damage reduction for all schools
{
switch(bonus->subtype)
{
case 0:
fileName = "E_SPFIRE.bmp";
break;//all
case 1:
fileName = "E_SPFIRE1.bmp";
break;//not positive
case 2:
fileName = "E_FIRE.bmp";
break;//direct damage
}
break;
case BonusType::WATER_IMMUNITY:
switch(bonus->subtype)
{
case 0:
fileName = "E_SPWATER.bmp";
break;//all
case 1:
fileName = "E_SPWATER1.bmp";
break;//not positive
case 2:
fileName = "E_SPCOLD.bmp";
break;//direct damage
}
break;
case BonusType::AIR_IMMUNITY:
switch(bonus->subtype)
{
case 0:
fileName = "E_SPAIR.bmp";
break;//all
case 1:
fileName = "E_SPAIR1.bmp";
break;//not positive
case 2:
case SpellSchool(ESpellSchool::ANY):
fileName = "E_GOLEM.bmp";
break;
case SpellSchool(ESpellSchool::AIR):
fileName = "E_LIGHT.bmp";
break;//direct damage
break;
case SpellSchool(ESpellSchool::FIRE):
fileName = "E_FIRE.bmp";
break;
case SpellSchool(ESpellSchool::WATER):
fileName = "E_COLD.bmp";
break;
case SpellSchool(ESpellSchool::EARTH):
fileName = "E_SPEATH1.bmp"; //No separate icon for earth damage
break;
}
break;
case BonusType::EARTH_IMMUNITY:
}
case BonusType::SPELL_SCHOOL_IMMUNITY: //for all school
{
switch(bonus->subtype)
{
case 0:
case SpellSchool(ESpellSchool::AIR):
fileName = "E_SPAIR.bmp";
break;
case SpellSchool(ESpellSchool::FIRE):
fileName = "E_SPFIRE.bmp";
break;
case SpellSchool(ESpellSchool::WATER):
fileName = "E_SPWATER.bmp";
break;
case SpellSchool(ESpellSchool::EARTH):
fileName = "E_SPEATH.bmp";
break;//all
case 1:
case 2://no specific icon for direct damage immunity
fileName = "E_SPEATH1.bmp";
break;//not positive
break;
}
break;
}
case BonusType::NEGATIVE_EFFECTS_IMMUNITY:
{
switch(bonus->subtype)
{
case SpellSchool(ESpellSchool::AIR):
fileName = "E_SPAIR1.bmp";
break;
case SpellSchool(ESpellSchool::FIRE):
fileName = "E_SPFIRE1.bmp";
break;
case SpellSchool(ESpellSchool::WATER):
fileName = "E_SPWATER1.bmp";
break;
case SpellSchool(ESpellSchool::EARTH):
fileName = "E_SPEATH1.bmp";
break;
}
break;
}
case BonusType::LEVEL_SPELL_IMMUNITY:
{
if(vstd::iswithin(bonus->val, 1, 5))

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@ -1181,8 +1181,8 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigPars
b.val = GameConstants::SPELL_LEVELS; //in case someone adds higher level spells?
break;
case 'F':
b.type = BonusType::FIRE_IMMUNITY;
b.subtype = 1; //not positive
b.type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
b.subtype = SpellSchool(ESpellSchool::FIRE);
break;
case 'O':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;
@ -1190,12 +1190,12 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigPars
b.val = 100; //Full damage immunity
break;
case 'f':
b.type = BonusType::FIRE_IMMUNITY;
b.subtype = 0; //all
b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
b.subtype = SpellSchool(ESpellSchool::FIRE);
break;
case 'C':
b.type = BonusType::WATER_IMMUNITY;
b.subtype = 1; //not positive
b.type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
b.subtype = SpellSchool(ESpellSchool::WATER);
break;
case 'W':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;
@ -1203,8 +1203,8 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigPars
b.val = 100; //Full damage immunity
break;
case 'w':
b.type = BonusType::WATER_IMMUNITY;
b.subtype = 0; //all
b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
b.subtype = SpellSchool(ESpellSchool::WATER);
break;
case 'E':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;
@ -1212,8 +1212,8 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigPars
b.val = 100; //Full damage immunity
break;
case 'e':
b.type = BonusType::EARTH_IMMUNITY;
b.subtype = 0; //all
b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
b.subtype = SpellSchool(ESpellSchool::EARTH);
break;
case 'A':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;
@ -1221,8 +1221,8 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigPars
b.val = 100; //Full damage immunity
break;
case 'a':
b.type = BonusType::AIR_IMMUNITY;
b.subtype = 0; //all
b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
b.subtype = SpellSchool(ESpellSchool::AIR);
break;
case 'D':
b.type = BonusType::SPELL_DAMAGE_REDUCTION;

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@ -260,7 +260,7 @@ namespace JsonRandom
vstd::erase_if(spells, [=](const SpellID & spell)
{
return !VLC->spellh->getById(spell)->hasSchool(ESpellSchool(schoolID));
return !VLC->spellh->getById(spell)->hasSchool(SpellSchool(schoolID));
});
}

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@ -74,10 +74,6 @@ class JsonNode;
BONUS_NAME(SPELL_LIKE_ATTACK) /*subtype - spell, value - spell level; range is taken from spell, but damage from creature; eg. magog*/ \
BONUS_NAME(THREE_HEADED_ATTACK) /*eg. cerberus*/ \
BONUS_NAME(GENERAL_DAMAGE_PREMY) \
BONUS_NAME(FIRE_IMMUNITY) /*subtype 0 - all, 1 - all except positive*/ \
BONUS_NAME(WATER_IMMUNITY) \
BONUS_NAME(EARTH_IMMUNITY) \
BONUS_NAME(AIR_IMMUNITY) \
BONUS_NAME(MIND_IMMUNITY) \
BONUS_NAME(FIRE_SHIELD) \
BONUS_NAME(UNDEAD) \
@ -175,6 +171,8 @@ class JsonNode;
BONUS_NAME(BONUS_DAMAGE_PERCENTAGE) /*If hero can grant conditional damage to creature, value is percentage, subtype is creatureID*/\
BONUS_NAME(BONUS_DAMAGE_CHANCE) /*If hero can grant additional damage to creature, value is chance, subtype is creatureID*/\
BONUS_NAME(MAX_LEARNABLE_SPELL_LEVEL) /*This can work as wisdom before. val = max learnable spell level*/\
BONUS_NAME(SPELL_SCHOOL_IMMUNITY) /*This bonus will work as spell school immunity for all spells, subtype - spell school: 0 - air, 1 - fire, 2 - water, 3 - earth. Any is not handled for reducing overlap from LEVEL_SPELL_IMMUNITY*/\
BONUS_NAME(NEGATIVE_EFFECTS_IMMUNITY) /*This bonus will work as spell school immunity for negative effects from spells of school, subtype - spell school: -1 - any, 0 - air, 1 - fire, 2 - water, 3 - earth*/\
/* end of list */

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@ -10,6 +10,7 @@
#include "StdInc.h"
#include "BonusEnum.h"
#include "BonusParams.h"
#include "BonusSelector.h"
@ -42,7 +43,11 @@ const std::set<std::string> deprecatedBonusSet = {
"FIRE_SPELLS",
"AIR_SPELLS",
"WATER_SPELLS",
"EARTH_SPELLS"
"EARTH_SPELLS",
"FIRE_IMMUNITY",
"AIR_IMMUNITY",
"WATER_IMMUNITY",
"EARTH_IMMUNITY"
};
BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSubtypeStr, int deprecatedSubtype):
@ -261,6 +266,70 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
type = BonusType::SPELLS_OF_SCHOOL;
subtype = SpellSchool(ESpellSchool::EARTH);
}
else if (deprecatedTypeStr == "AIR_IMMUNITY")
{
subtype = SpellSchool(ESpellSchool::AIR);
switch(deprecatedSubtype)
{
case 0:
type = BonusType::SPELL_SCHOOL_IMMUNITY;
break;
case 1:
type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
break;
default:
type = BonusType::SPELL_DAMAGE_REDUCTION;
val = 100;
}
}
else if (deprecatedTypeStr == "FIRE_IMMUNITY")
{
subtype = SpellSchool(ESpellSchool::FIRE);
switch(deprecatedSubtype)
{
case 0:
type = BonusType::SPELL_SCHOOL_IMMUNITY;
break;
case 1:
type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
break;
default:
type = BonusType::SPELL_DAMAGE_REDUCTION;
val = 100;
}
}
else if (deprecatedTypeStr == "WATER_IMMUNITY")
{
subtype = SpellSchool(ESpellSchool::WATER);
switch(deprecatedSubtype)
{
case 0:
type = BonusType::SPELL_SCHOOL_IMMUNITY;
break;
case 1:
type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
break;
default:
type = BonusType::SPELL_DAMAGE_REDUCTION;
val = 100;
}
}
else if (deprecatedTypeStr == "EARTH_IMMUNITY")
{
subtype = SpellSchool(ESpellSchool::EARTH);
switch(deprecatedSubtype)
{
case 0:
type = BonusType::SPELL_SCHOOL_IMMUNITY;
break;
case 1:
type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
break;
default:
type = BonusType::SPELL_DAMAGE_REDUCTION;
val = 100;
}
}
else
isConverted = false;
}

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@ -1082,7 +1082,7 @@ void CGameState::initTowns()
for(ui32 z=0; z<vti->obligatorySpells.size();z++)
{
const auto * s = vti->obligatorySpells[z].toSpell();
vti->spells[s->level-1].push_back(s->id);
vti->spells[s->getLevel()-1].push_back(s->id);
vti->possibleSpells -= s->id;
}
while(!vti->possibleSpells.empty())
@ -1110,7 +1110,7 @@ void CGameState::initTowns()
sel=0;
const auto * s = vti->possibleSpells[sel].toSpell();
vti->spells[s->level-1].push_back(s->id);
vti->spells[s->getLevel()-1].push_back(s->id);
vti->possibleSpells -= s->id;
}
vti->possibleSpells.clear();

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@ -620,14 +620,14 @@ int32_t CGHeroInstance::getSpellSchoolLevel(const spells::Spell * spell, int32_t
{
int32_t skill = -1; //skill level
spell->forEachSchool([&, this](const spells::SchoolInfo & cnf, bool & stop)
spell->forEachSchool([&, this](const SpellSchool & cnf, bool & stop)
{
int32_t thisSchool = valOfBonuses(BonusType::MAGIC_SCHOOL_SKILL, cnf.id); //FIXME: Bonus shouldn't be additive (Witchking Artifacts : Crown of Skies)
int32_t thisSchool = valOfBonuses(BonusType::MAGIC_SCHOOL_SKILL, cnf); //FIXME: Bonus shouldn't be additive (Witchking Artifacts : Crown of Skies)
if(thisSchool > skill)
{
skill = thisSchool;
if(outSelectedSchool)
*outSelectedSchool = static_cast<ui8>(cnf.id);
*outSelectedSchool = cnf;
}
});
@ -650,9 +650,9 @@ int64_t CGHeroInstance::getSpellBonus(const spells::Spell * spell, int64_t base,
int maxSchoolBonus = 0;
spell->forEachSchool([&maxSchoolBonus, this](const spells::SchoolInfo & cnf, bool & stop)
spell->forEachSchool([&maxSchoolBonus, this](const SpellSchool & cnf, bool & stop)
{
vstd::amax(maxSchoolBonus, valOfBonuses(BonusType::SPELL_DAMAGE, cnf.id));
vstd::amax(maxSchoolBonus, valOfBonuses(BonusType::SPELL_DAMAGE, cnf));
});
base = static_cast<int64_t>(base * (100 + maxSchoolBonus) / 100.0);
@ -739,9 +739,9 @@ bool CGHeroInstance::canCastThisSpell(const spells::Spell * spell) const
bool schoolBonus = false;
spell->forEachSchool([this, &schoolBonus](const spells::SchoolInfo & cnf, bool & stop)
spell->forEachSchool([this, &schoolBonus](const SpellSchool & cnf, bool & stop)
{
if(hasBonusOfType(BonusType::SPELLS_OF_SCHOOL, cnf.id))
if(hasBonusOfType(BonusType::SPELLS_OF_SCHOOL, cnf))
{
schoolBonus = stop = true;
}

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@ -213,7 +213,7 @@ void TreasurePlacer::addAllPossibleObjects()
for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
{
if(map.isAllowedSpell(spell->id) && spell->level == i + 1)
if(map.isAllowedSpell(spell->id) && spell->getLevel() == i + 1)
{
out.push_back(spell->id);
}
@ -328,7 +328,7 @@ void TreasurePlacer::addAllPossibleObjects()
std::vector <CSpell *> spells;
for(auto spell : VLC->spellh->objects)
{
if(map.isAllowedSpell(spell->id) && spell->level == i)
if(map.isAllowedSpell(spell->id) && spell->getLevel() == i)
spells.push_back(spell);
}

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@ -43,22 +43,18 @@ const spells::SchoolInfo SCHOOL[4] =
{
{
ESpellSchool::AIR,
BonusType::AIR_IMMUNITY,
"air"
},
{
ESpellSchool::FIRE,
BonusType::FIRE_IMMUNITY,
"fire"
},
{
ESpellSchool::WATER,
BonusType::WATER_IMMUNITY,
"water"
},
{
ESpellSchool::EARTH,
BonusType::EARTH_IMMUNITY,
"earth"
}
};
@ -128,7 +124,7 @@ int64_t CSpell::calculateDamage(const spells::Caster * caster) const
return caster->getSpellBonus(this, rawDamage, nullptr);
}
bool CSpell::hasSchool(ESpellSchool which) const
bool CSpell::hasSchool(SpellSchool which) const
{
return school.count(which) && school.at(which);
}
@ -153,7 +149,7 @@ spells::AimType CSpell::getTargetType() const
return targetType;
}
void CSpell::forEachSchool(const std::function<void(const spells::SchoolInfo &, bool &)>& cb) const
void CSpell::forEachSchool(const std::function<void(const SpellSchool &, bool &)>& cb) const
{
bool stop = false;
for(auto iter : SpellConfig::SCHOOL_ORDER)
@ -161,7 +157,7 @@ void CSpell::forEachSchool(const std::function<void(const spells::SchoolInfo &,
const spells::SchoolInfo & cnf = SpellConfig::SCHOOL[iter];
if(school.at(cnf.id))
{
cb(cnf, stop);
cb(cnf.id, stop);
if(stop)
break;
@ -383,24 +379,25 @@ int64_t CSpell::adjustRawDamage(const spells::Caster * caster, const battle::Uni
//affected creature-specific part
if(nullptr != affectedCreature)
{
const auto * bearer = affectedCreature;
const auto * bearer = affectedCreature->getBonusBearer();
//applying protections - when spell has more then one elements, only one protection should be applied (I think)
forEachSchool([&](const spells::SchoolInfo & cnf, bool & stop)
forEachSchool([&](const SpellSchool & cnf, bool & stop)
{
if(bearer->hasBonusOfType(BonusType::SPELL_DAMAGE_REDUCTION, cnf.id))
if(bearer->hasBonusOfType(BonusType::SPELL_DAMAGE_REDUCTION, cnf))
{
ret *= 100 - bearer->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, cnf.id);
ret *= 100 - bearer->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, cnf);
ret /= 100;
stop = true; //only bonus from one school is used
}
});
CSelector selector = Selector::typeSubtype(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(ESpellSchool::ANY));
auto cachingStr = "type_SPELL_DAMAGE_REDUCTION_s_ANY";
//general spell dmg reduction, works only on magical effects
if(bearer->hasBonus(selector) && isMagical())
if(bearer->hasBonus(selector, cachingStr) && isMagical())
{
ret *= 100 - bearer->valOfBonuses(selector);
ret *= 100 - bearer->valOfBonuses(selector, cachingStr);
ret /= 100;
}

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@ -44,7 +44,6 @@ class IBattleCast;
struct SchoolInfo
{
SpellSchool id; //backlink
BonusType immunityBonus;
std::string jsonName;
};
@ -188,17 +187,10 @@ public:
using BTVector = std::vector<BonusType>;
si32 level;
std::map<SpellSchool, bool> school;
si32 power; //spell's power
std::map<FactionID, si32> probabilities; //% chance to gain for castles
bool combat; //is this spell combat (true) or adventure (false)
bool creatureAbility; //if true, only creatures can use this spell
si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
bool onlyOnWaterMap; //Spell will be banned on maps without water
std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
@ -209,14 +201,14 @@ public:
int64_t calculateDamage(const spells::Caster * caster) const override;
bool hasSchool(ESpellSchool school) const override;
bool hasSchool(SpellSchool school) const override;
/**
* Calls cb for each school this spell belongs to
*
* Set stop to true to abort looping
*/
void forEachSchool(const std::function<void(const spells::SchoolInfo &, bool &)> & cb) const override;
void forEachSchool(const std::function<void(const SpellSchool &, bool &)> & cb) const override;
spells::AimType getTargetType() const;
@ -365,6 +357,12 @@ private:
std::vector<LevelInfo> levels;
si32 level;
si32 power; //spell's power
bool combat; //is this spell combat (true) or adventure (false)
bool creatureAbility; //if true, only creatures can use this spell
si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
std::unique_ptr<spells::ISpellMechanicsFactory> mechanics;//(!) do not serialize
std::unique_ptr<IAdventureSpellMechanics> adventureMechanics;//(!) do not serialize
};

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@ -620,18 +620,6 @@ int64_t BaseMechanics::calculateRawEffectValue(int32_t basePowerMultiplier, int3
return owner->calculateRawEffectValue(getEffectLevel(), basePowerMultiplier, levelPowerMultiplier);
}
std::vector<BonusType> BaseMechanics::getElementalImmunity() const
{
std::vector<BonusType> ret;
owner->forEachSchool([&](const SchoolInfo & cnf, bool & stop)
{
ret.push_back(cnf.immunityBonus);
});
return ret;
}
bool BaseMechanics::ownerMatches(const battle::Unit * unit) const
{
return ownerMatches(unit, owner->getPositiveness());
@ -750,7 +738,7 @@ std::unique_ptr<IAdventureSpellMechanics> IAdventureSpellMechanics::createMechan
case SpellID::VIEW_AIR:
return std::make_unique<ViewAirMechanics>(s);
default:
return s->combat ? std::unique_ptr<IAdventureSpellMechanics>() : std::make_unique<AdventureSpellMechanics>(s);
return s->isCombat() ? std::unique_ptr<IAdventureSpellMechanics>() : std::make_unique<AdventureSpellMechanics>(s);
}
}

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@ -235,8 +235,6 @@ public:
virtual int64_t applySpecificSpellBonus(int64_t value) const = 0;
virtual int64_t calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const = 0;
virtual std::vector<BonusType> getElementalImmunity() const = 0;
//Battle facade
virtual bool ownerMatches(const battle::Unit * unit) const = 0;
virtual bool ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const = 0;
@ -296,8 +294,6 @@ public:
int64_t applySpecificSpellBonus(int64_t value) const override;
int64_t calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const override;
std::vector<BonusType> getElementalImmunity() const override;
bool ownerMatches(const battle::Unit * unit) const override;
bool ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const override;

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@ -23,6 +23,8 @@
#include "../serializer/JsonSerializeFormat.h"
#include "../VCMI_Lib.h"
#include <vcmi/spells/Spell.h>
VCMI_LIB_NAMESPACE_BEGIN
@ -173,25 +175,25 @@ protected:
bool check(const Mechanics * m, const battle::Unit * target) const override
{
bool elementalImmune = false;
auto bearer = target->getBonusBearer();
auto filter = m->getElementalImmunity();
for(auto element : filter)
m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
{
if(target->hasBonusOfType(element, 0)) //always resist if immune to all spells altogether
if (bearer->hasBonusOfType(BonusType::SPELL_SCHOOL_IMMUNITY, cnf))
{
elementalImmune = true;
break;
stop = true; //only bonus from one school is used
}
else if(!m->isPositiveSpell()) //negative or indifferent
{
if(target->hasBonusOfType(element, 1))
if (bearer->hasBonusOfType(BonusType::NEGATIVE_EFFECTS_IMMUNITY, cnf))
{
elementalImmune = true;
break;
stop = true; //only bonus from one school is used
}
}
}
});
return elementalImmune;
}
};

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@ -87,9 +87,9 @@ bool Damage::isReceptive(const Mechanics * m, const battle::Unit * unit) const
bool isImmune = m->getSpell()->isMagical() && (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(ESpellSchool::ANY)) >= 100); //General spell damage immunity
//elemental immunity for damage
m->getSpell()->forEachSchool([&](const SchoolInfo & cnf, bool & stop)
m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
{
isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, cnf.id) >= 100); //100% reduction is immunity
isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, cnf) >= 100); //100% reduction is immunity
});
return !isImmune;

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@ -1532,7 +1532,7 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
cs1.learn = true;
cs1.hid = toHero;//giving spells to first hero
for (auto it : h1->getSpellsInSpellbook())
if (h2Lvl >= it.toSpell()->level && !h2->spellbookContainsSpell(it))//hero can learn it and don't have it yet
if (h2Lvl >= it.toSpell()->getLevel() && !h2->spellbookContainsSpell(it))//hero can learn it and don't have it yet
cs1.spells.insert(it);//spell to learn
ChangeSpells cs2;
@ -1540,7 +1540,7 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
cs2.hid = fromHero;
for (auto it : h2->getSpellsInSpellbook())
if (h1Lvl >= it.toSpell()->level && !h1->spellbookContainsSpell(it))
if (h1Lvl >= it.toSpell()->getLevel() && !h1->spellbookContainsSpell(it))
cs2.spells.insert(it);
if (!cs1.spells.empty() || !cs2.spells.empty())//create a message

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@ -1339,7 +1339,9 @@ int64_t BattleActionProcessor::applyBattleEffects(BattleAttack & bat, std::share
if(!bat.shot() &&
!def->isClone() &&
def->hasBonusOfType(BonusType::FIRE_SHIELD) &&
!attackerState->hasBonusOfType(BonusType::FIRE_IMMUNITY) &&
!attackerState->hasBonusOfType(BonusType::SPELL_SCHOOL_IMMUNITY, SpellSchool(ESpellSchool::FIRE)) &&
!attackerState->hasBonusOfType(BonusType::NEGATIVE_EFFECTS_IMMUNITY, SpellSchool(ESpellSchool::FIRE)) &&
attackerState->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(ESpellSchool::FIRE)) < 100 &&
CStack::isMeleeAttackPossible(attackerState.get(), def) // attacked needs to be adjacent to defender for fire shield to trigger (e.g. Dragon Breath attack)
)
{

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@ -64,8 +64,6 @@ public:
MOCK_CONST_METHOD1(applySpecificSpellBonus,int64_t(int64_t));
MOCK_CONST_METHOD2(calculateRawEffectValue, int64_t(int32_t, int32_t));
MOCK_CONST_METHOD0(getElementalImmunity, std::vector<BonusType>());
MOCK_CONST_METHOD1(ownerMatches, bool(const battle::Unit *));
MOCK_CONST_METHOD2(ownerMatches, bool(const battle::Unit *, const boost::logic::tribool));

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@ -45,7 +45,7 @@ public:
MOCK_CONST_METHOD0(isOffensive, bool());
MOCK_CONST_METHOD0(isSpecial, bool());
MOCK_CONST_METHOD0(isMagical, bool());
MOCK_CONST_METHOD1(hasSchool, bool(ESpellSchool));
MOCK_CONST_METHOD1(hasSchool, bool(SpellSchool));
MOCK_CONST_METHOD1(forEachSchool, void(const SchoolCallback &));
MOCK_CONST_METHOD0(getCastSound, const std::string &());
MOCK_CONST_METHOD1(registerIcons, void(const IconRegistar &));

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@ -49,7 +49,7 @@ TEST_F(BonusConditionTest, ReceptiveIfMatchesType)
TEST_F(BonusConditionTest, ImmuneIfTypeMismatch)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::FIRE_IMMUNITY, BonusSource::OTHER, 0, 0));
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::OTHER, 0, SpellSchool(ESpellSchool::FIRE)));
EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
}

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@ -20,18 +20,20 @@ class ElementalConditionTest : public TargetConditionItemTest, public WithParamI
{
public:
bool isPositive;
void setDefaultExpectations()
{
EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
std::vector<BonusType> immunityList =
EXPECT_CALL(mechanicsMock, getSpell()).Times(AtLeast(1)).WillRepeatedly(Return(&spellMock));
EXPECT_CALL(spellMock, forEachSchool(NotNull())).Times(AtLeast(1)).WillRepeatedly([](const spells::Spell::SchoolCallback & cb)
{
BonusType::AIR_IMMUNITY,
BonusType::FIRE_IMMUNITY,
};
bool stop = false;
cb(SpellSchool(ESpellSchool::AIR), stop);
cb(SpellSchool(ESpellSchool::FIRE), stop);
});
EXPECT_CALL(mechanicsMock, getElementalImmunity()).Times(AtLeast(1)).WillRepeatedly(Return(immunityList));
EXPECT_CALL(mechanicsMock, isPositiveSpell()).WillRepeatedly(Return(isPositive));
}
@ -54,15 +56,23 @@ TEST_P(ElementalConditionTest, ReceptiveIfNoBonus)
TEST_P(ElementalConditionTest, ImmuneIfBonusMatches)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::AIR_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, 0));
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, SpellSchool(ESpellSchool::AIR)));
EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_P(ElementalConditionTest, NotImmuneIfBonusMismatches)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, SpellSchool(ESpellSchool::WATER)));
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_P(ElementalConditionTest, DependsOnPositivness)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::AIR_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, 1));
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATIVE_EFFECTS_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, SpellSchool(ESpellSchool::AIR)));
EXPECT_EQ(isPositive, subject->isReceptive(&mechanicsMock, &unitMock));
}
@ -70,8 +80,8 @@ TEST_P(ElementalConditionTest, DependsOnPositivness)
TEST_P(ElementalConditionTest, ImmuneIfBothBonusesPresent)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::AIR_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, 0));
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::AIR_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, 1));
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, SpellSchool(ESpellSchool::AIR)));
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATIVE_EFFECTS_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, SpellSchool(ESpellSchool::AIR)));
EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
}

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@ -17,6 +17,7 @@
#include "mock/mock_spells_Mechanics.h"
#include "mock/mock_spells_Spell.h"
#include "mock/mock_BonusBearer.h"
#include "mock/mock_battle_Unit.h"
@ -30,6 +31,8 @@ public:
::testing::StrictMock<spells::MechanicsMock> mechanicsMock;
::testing::StrictMock<UnitMock> unitMock;
::testing::StrictMock<spells::SpellMock> spellMock;
BonusBearerMock unitBonuses;
protected:
void SetUp() override