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allow more than 8 skills
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@@ -34,7 +34,6 @@ namespace GameConstants
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constexpr int BATTLE_SHOOTING_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
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constexpr int BATTLE_SHOOTING_RANGE_DISTANCE = std::numeric_limits<uint8_t>::max(); // used when shooting stack has no shooting range limit
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constexpr int ARMY_SIZE = 7;
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constexpr int SKILL_PER_HERO = 8;
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constexpr ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
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constexpr int SKILL_QUANTITY=28;
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