1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

allow more than 8 skills

This commit is contained in:
Laserlicht
2025-06-19 19:02:39 +02:00
parent 678408c02c
commit b0f5c4dd7b
8 changed files with 15 additions and 7 deletions

View File

@@ -34,7 +34,6 @@ namespace GameConstants
constexpr int BATTLE_SHOOTING_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
constexpr int BATTLE_SHOOTING_RANGE_DISTANCE = std::numeric_limits<uint8_t>::max(); // used when shooting stack has no shooting range limit
constexpr int ARMY_SIZE = 7;
constexpr int SKILL_PER_HERO = 8;
constexpr ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
constexpr int SKILL_QUANTITY=28;