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- Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder
This commit is contained in:
CMakeLists.txtVCMI_VS10.slnVCMI_VS11.sln
client
editor
CMakeLists.txtConfigWindows.cppConfigWindows.hEditor.cppEditor.hEditor.vcxprojMain.cppStdInc.cppStdInc.heditor.qrceditor.ui
formatlib/logging
scripting/erm
CMakeLists.txtERM.cbpERM.vcxprojERMInterpreter.cppERMInterpreter.hERMParser.cppERMParser.hERMScriptModule.cppERMScriptModule.hStdInc.cppStdInc.h
scripts/lua/objects
34
scripting/erm/ERMScriptModule.cpp
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34
scripting/erm/ERMScriptModule.cpp
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#include "StdInc.h"
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#include "ERMScriptModule.h"
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#include "ERMInterpreter.h"
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/*
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* ERMScriptingModule.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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IGameEventRealizer *acb;
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CPrivilagedInfoCallback *icb;
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#ifdef __GNUC__
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#define strcpy_s(a, b, c) strncpy(a, c, b)
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#endif
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const char *g_cszAiName = "(V)ERM interpreter";
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extern "C" DLL_EXPORT void GetAiName(char* name)
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{
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strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
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}
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extern "C" DLL_EXPORT CScriptingModule* GetNewModule()
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{
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return new ERMInterpreter();
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}
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