mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Fixes ownership checks for creature recruitment
This commit is contained in:
parent
f79492e5b0
commit
b159d8a028
@ -2370,28 +2370,40 @@ bool CGameHandler::razeStructure (ObjectInstanceID tid, BuildingID bid)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dstid, CreatureID crid, ui32 cram, si32 fromLvl)
|
||||
bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dstid, CreatureID crid, ui32 cram, si32 fromLvl, PlayerColor player)
|
||||
{
|
||||
const CGDwelling * dw = static_cast<const CGDwelling *>(getObj(objid));
|
||||
const CArmedInstance *dst = nullptr;
|
||||
const CCreature *c = VLC->creh->objects.at(crid);
|
||||
const CGDwelling * dwelling = dynamic_cast<const CGDwelling *>(getObj(objid));
|
||||
const CGTownInstance * town = dynamic_cast<const CGTownInstance *>(getObj(objid));
|
||||
const CArmedInstance * army = dynamic_cast<const CArmedInstance *>(getObj(dstid));
|
||||
const CGHeroInstance * hero = dynamic_cast<const CGHeroInstance *>(getObj(dstid));
|
||||
const CCreature * c = VLC->creh->objects.at(crid);
|
||||
|
||||
const bool warMachine = c->warMachine != ArtifactID::NONE;
|
||||
|
||||
//TODO: test for owning
|
||||
//TODO: check if dst can recruit objects (e.g. hero is actually visiting object, town and source are same, etc)
|
||||
dst = dynamic_cast<const CArmedInstance*>(getObj(dstid));
|
||||
//TODO: check if hero is actually visiting object
|
||||
|
||||
assert(dw && dst);
|
||||
COMPLAIN_RET_FALSE_IF(!dwelling || !army, "Cannot recruit: invalid object!");
|
||||
COMPLAIN_RET_FALSE_IF(dwelling->getOwner() != player && dwelling->getOwner() != PlayerColor::UNFLAGGABLE, "Cannot recruit: dwelling not owned!");
|
||||
|
||||
if (town)
|
||||
{
|
||||
COMPLAIN_RET_FALSE_IF(town != army && !hero, "Cannot recruit: invalid destination!");
|
||||
COMPLAIN_RET_FALSE_IF(hero != town->garrisonHero && hero != town->visitingHero, "Cannot recruit: can only recruit to town or hero in town!!");
|
||||
}
|
||||
else
|
||||
{
|
||||
COMPLAIN_RET_FALSE_IF(!hero || hero->getOwner() != player, "Cannot recruit: can only recruit to owned hero!");
|
||||
}
|
||||
|
||||
//verify
|
||||
bool found = false;
|
||||
int level = 0;
|
||||
|
||||
for (; level < dw->creatures.size(); level++) //iterate through all levels
|
||||
for (; level < dwelling->creatures.size(); level++) //iterate through all levels
|
||||
{
|
||||
if ((fromLvl != -1) && (level !=fromLvl))
|
||||
continue;
|
||||
const auto &cur = dw->creatures.at(level); //current level info <amount, list of cr. ids>
|
||||
const auto &cur = dwelling->creatures.at(level); //current level info <amount, list of cr. ids>
|
||||
int i = 0;
|
||||
for (; i < cur.second.size(); i++) //look for crid among available creatures list on current level
|
||||
if (cur.second.at(i) == crid)
|
||||
@ -2404,10 +2416,10 @@ bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dst
|
||||
break;
|
||||
}
|
||||
}
|
||||
SlotID slot = dst->getSlotFor(crid);
|
||||
SlotID slot = army->getSlotFor(crid);
|
||||
|
||||
if ((!found && complain("Cannot recruit: no such creatures!"))
|
||||
|| ((si32)cram > VLC->creh->objects.at(crid)->maxAmount(getPlayerState(dst->tempOwner)->resources) && complain("Cannot recruit: lack of resources!"))
|
||||
|| ((si32)cram > VLC->creh->objects.at(crid)->maxAmount(getPlayerState(army->tempOwner)->resources) && complain("Cannot recruit: lack of resources!"))
|
||||
|| (cram<=0 && complain("Cannot recruit: cram <= 0!"))
|
||||
|| (!slot.validSlot() && !warMachine && complain("Cannot recruit: no available slot!")))
|
||||
{
|
||||
@ -2415,33 +2427,28 @@ bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dst
|
||||
}
|
||||
|
||||
//recruit
|
||||
giveResources(dst->tempOwner, -(c->getFullRecruitCost() * cram));
|
||||
giveResources(army->tempOwner, -(c->getFullRecruitCost() * cram));
|
||||
|
||||
SetAvailableCreatures sac;
|
||||
sac.tid = objid;
|
||||
sac.creatures = dw->creatures;
|
||||
sac.creatures = dwelling->creatures;
|
||||
sac.creatures[level].first -= cram;
|
||||
sendAndApply(&sac);
|
||||
|
||||
if (warMachine)
|
||||
{
|
||||
const CGHeroInstance *h = dynamic_cast<const CGHeroInstance*>(dst);
|
||||
|
||||
COMPLAIN_RET_FALSE_IF(!h, "Only hero can buy war machines");
|
||||
|
||||
ArtifactID artId = c->warMachine;
|
||||
|
||||
COMPLAIN_RET_FALSE_IF(artId == ArtifactID::CATAPULT, "Catapult cannot be recruited!");
|
||||
|
||||
const CArtifact * art = artId.toArtifact();
|
||||
|
||||
COMPLAIN_RET_FALSE_IF(!hero, "Only hero can buy war machines");
|
||||
COMPLAIN_RET_FALSE_IF(artId == ArtifactID::CATAPULT, "Catapult cannot be recruited!");
|
||||
COMPLAIN_RET_FALSE_IF(nullptr == art, "Invalid war machine artifact");
|
||||
|
||||
return giveHeroNewArtifact(h, art);
|
||||
return giveHeroNewArtifact(hero, art);
|
||||
}
|
||||
else
|
||||
{
|
||||
addToSlot(StackLocation(dst, slot), c, cram);
|
||||
addToSlot(StackLocation(army, slot), c, cram);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -197,7 +197,7 @@ public:
|
||||
bool garrisonSwap(ObjectInstanceID tid);
|
||||
bool swapGarrisonOnSiege(ObjectInstanceID tid) override;
|
||||
bool upgradeCreature( ObjectInstanceID objid, SlotID pos, CreatureID upgID );
|
||||
bool recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dst, CreatureID crid, ui32 cram, si32 level);
|
||||
bool recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dst, CreatureID crid, ui32 cram, si32 level, PlayerColor player);
|
||||
bool buildStructure(ObjectInstanceID tid, BuildingID bid, bool force=false);//force - for events: no cost, no checkings
|
||||
bool razeStructure(ObjectInstanceID tid, BuildingID bid);
|
||||
bool disbandCreature( ObjectInstanceID id, SlotID pos );
|
||||
|
@ -104,8 +104,9 @@ void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack)
|
||||
|
||||
void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack)
|
||||
{
|
||||
gh.throwIfWrongOwner(&pack, pack.tid);
|
||||
result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level);
|
||||
gh.throwIfWrongPlayer(&pack);
|
||||
// ownership checks are inside recruitCreatures
|
||||
result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level, pack.player);
|
||||
}
|
||||
|
||||
void ApplyGhNetPackVisitor::visitUpgradeCreature(UpgradeCreature & pack)
|
||||
|
Loading…
Reference in New Issue
Block a user