mirror of
https://github.com/vcmi/vcmi.git
synced 2025-12-01 23:12:49 +02:00
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
This commit is contained in:
@@ -29,6 +29,7 @@
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#include "../lib/VCMI_Lib.h"
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#include "../hch/CSpellHandler.h"
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#include <boost/foreach.hpp>
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#include "../hch/CSoundBase.h"
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#ifdef _MSC_VER
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#pragma warning (disable : 4355)
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@@ -491,7 +492,7 @@ void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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if(tHovered != pom) //tile outside the map
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{
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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return;
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}
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@@ -507,7 +508,7 @@ void CTerrainRect::hover(bool on)
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if (!on)
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{
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adventureInt->statusbar.clear();
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CGI->curh->changeGraphic(0,0);
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CCS->curh->changeGraphic(0,0);
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}
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//Hoverable::hover(on);
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}
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@@ -1329,7 +1330,7 @@ void CAdvMapInt::deactivate()
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deactivateMouseMove();
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scrollingDir = 0;
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CGI->curh->changeGraphic(0,0);
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CCS->curh->changeGraphic(0,0);
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kingOverview.deactivate();
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underground.deactivate();
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questlog.deactivate();
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@@ -1857,18 +1858,18 @@ void CAdvMapInt::tileHovered(const int3 &tile)
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{
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case Spells::SCUTTLE_BOAT:
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if(objAtTile && objAtTile->ID == 8)
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CGI->curh->changeGraphic(0, 42);
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CCS->curh->changeGraphic(0, 42);
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else
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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return;
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case Spells::DIMENSION_DOOR:
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{
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const TerrainTile *t = LOCPLINT->cb->getTileInfo(tile);
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int3 hpos = selection->getSightCenter();
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if((!t || t->isClear(LOCPLINT->cb->getTileInfo(hpos))) && isInScreenRange(hpos, tile))
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CGI->curh->changeGraphic(0, 41);
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CCS->curh->changeGraphic(0, 41);
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else
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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return;
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}
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}
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@@ -1881,12 +1882,12 @@ void CAdvMapInt::tileHovered(const int3 &tile)
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if(objAtTile)
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{
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if(objAtTile->ID == TOWNI_TYPE && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner))
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CGI->curh->changeGraphic(0, 3);
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CCS->curh->changeGraphic(0, 3);
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else if(objAtTile->ID == HEROI_TYPE && objAtTile->tempOwner == LOCPLINT->playerID)
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CGI->curh->changeGraphic(0, 2);
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CCS->curh->changeGraphic(0, 2);
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}
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else
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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}
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else if(const CGHeroInstance *h = curHero())
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{
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@@ -1897,18 +1898,18 @@ void CAdvMapInt::tileHovered(const int3 &tile)
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if(!LOCPLINT->cb->getPlayerRelations( LOCPLINT->playerID, objAtTile->tempOwner)) //enemy hero
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{
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if(accessible)
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CGI->curh->changeGraphic(0, 5 + turns*6);
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CCS->curh->changeGraphic(0, 5 + turns*6);
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else
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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}
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else //our or ally hero
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{
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if(selection == objAtTile)
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CGI->curh->changeGraphic(0, 2);
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CCS->curh->changeGraphic(0, 2);
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else if(accessible)
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CGI->curh->changeGraphic(0, 8 + turns*6);
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CCS->curh->changeGraphic(0, 8 + turns*6);
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else
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CGI->curh->changeGraphic(0, 2);
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CCS->curh->changeGraphic(0, 2);
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}
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}
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else if(objAtTile->ID == TOWNI_TYPE)
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@@ -1921,30 +1922,30 @@ void CAdvMapInt::tileHovered(const int3 &tile)
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// Show movement cursor for unguarded enemy towns, otherwise attack cursor.
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if (townObj && !townObj->stacksCount())
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CGI->curh->changeGraphic(0, 9 + turns*6);
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CCS->curh->changeGraphic(0, 9 + turns*6);
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else
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CGI->curh->changeGraphic(0, 5 + turns*6);
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CCS->curh->changeGraphic(0, 5 + turns*6);
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}
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else
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{
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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}
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}
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else //our or ally town
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{
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if(accessible)
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CGI->curh->changeGraphic(0, 9 + turns*6);
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CCS->curh->changeGraphic(0, 9 + turns*6);
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else
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CGI->curh->changeGraphic(0, 3);
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CCS->curh->changeGraphic(0, 3);
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}
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}
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else if(objAtTile->ID == 8) //boat
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{
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if(accessible)
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CGI->curh->changeGraphic(0, 6 + turns*6);
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CCS->curh->changeGraphic(0, 6 + turns*6);
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else
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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}
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else if (objAtTile->ID == 33 || objAtTile->ID == 219) // Garrison
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{
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@@ -1955,28 +1956,28 @@ void CAdvMapInt::tileHovered(const int3 &tile)
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// Show battle cursor for guarded enemy garrisons, otherwise movement cursor.
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if (garrObj&& garrObj->stacksCount()
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&& !LOCPLINT->cb->getPlayerRelations( LOCPLINT->playerID, garrObj->tempOwner) )
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CGI->curh->changeGraphic(0, 5 + turns*6);
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CCS->curh->changeGraphic(0, 5 + turns*6);
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else
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CGI->curh->changeGraphic(0, 9 + turns*6);
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CCS->curh->changeGraphic(0, 9 + turns*6);
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}
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else
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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}
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else if (guardingCreature && accessible) //(objAtTile->ID == 54) //monster
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{
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CGI->curh->changeGraphic(0, 5 + turns*6);
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CCS->curh->changeGraphic(0, 5 + turns*6);
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}
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else
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{
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if(accessible)
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{
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if(pnode->land)
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CGI->curh->changeGraphic(0, 9 + turns*6);
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CCS->curh->changeGraphic(0, 9 + turns*6);
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else
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CGI->curh->changeGraphic(0, 28 + turns);
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CCS->curh->changeGraphic(0, 28 + turns);
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}
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else
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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}
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}
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else //no objs
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@@ -1984,27 +1985,27 @@ void CAdvMapInt::tileHovered(const int3 &tile)
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if(accessible && pnode->accessible != CGPathNode::FLYABLE)
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{
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if (guardingCreature) {
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CGI->curh->changeGraphic(0, 5 + turns*6);
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CCS->curh->changeGraphic(0, 5 + turns*6);
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} else {
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if(pnode->land)
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{
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if(LOCPLINT->cb->getTileInfo(h->getPosition(false))->tertype != TerrainTile::water)
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CGI->curh->changeGraphic(0, 4 + turns*6);
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CCS->curh->changeGraphic(0, 4 + turns*6);
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else
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CGI->curh->changeGraphic(0, 7 + turns*6); //anchor
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CCS->curh->changeGraphic(0, 7 + turns*6); //anchor
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}
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else
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CGI->curh->changeGraphic(0, 6 + turns*6);
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CCS->curh->changeGraphic(0, 6 + turns*6);
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}
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}
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else
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CGI->curh->changeGraphic(0, 0);
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CCS->curh->changeGraphic(0, 0);
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}
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}
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if(const IShipyard *shipyard = ourInaccessibleShipyard(objAtTile))
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{
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CGI->curh->changeGraphic(0, 6);
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CCS->curh->changeGraphic(0, 6);
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}
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}
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@@ -2079,7 +2080,7 @@ const IShipyard * CAdvMapInt::ourInaccessibleShipyard(const CGObjectInstance *ob
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{
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const IShipyard *ret = IShipyard::castFrom(obj);
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if(!ret || obj->tempOwner != player || CGI->curh->mode || (CGI->curh->number != 6 && CGI->curh->number != 0))
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if(!ret || obj->tempOwner != player || CCS->curh->mode || (CCS->curh->number != 6 && CCS->curh->number != 0))
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return NULL;
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return ret;
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